Call of Duty 5: Worldspawn Settings: Difference between revisions

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''By Gagarin''<br><br>
''By Gagarin''


Worldspawn settings in Level:
{{Warning|'''Every map should have exactly one worldspawn'''.}}


every map should have exactly one worldspawn.
__TOC__
*music Music wav file. Can optionally specify intro & loop files to play
 
*ambienttrack Ambient wav file.
Worldspawn settings in level:
*gravity - 800 is default gravity
 
*message - Text to print during connection process
{| border="1"
*ambient - Ambient light value (single scale, 1 = full bright, 2 = full overbright, must use '_color')
|-
*_color - Ambient light color (RGB triple, must be used with 'ambient')
|music
*sunColor - RGB values for direct sunlight color (color only, not brightness, 0-1 scale, works with 'sunlight')
|Music wav file. Can optionally specify intro & loop files to play
*sunLight - Intensity of the sun (1 = fullbright, 2 = full overbright for something facing directly at the sun, must use 'suncolor')
|-
*sunRadiosity - Intensity of the sun used for radiosity.  If not set, 'sunLight' is used for radiosity too.  Set higher than 'sunLight' to make sun radiosity stronger.
|ambienttrack
*sunDiffuseColor - RGB values for diffuse sunlight color (color only, not brightness, 0-1 scale, works with 'diffusefraction')
|Ambient wav file.
*diffuseFraction - fraction of sunlight intensity to come from the diffuse lighting (in range 0-1; eg, 0.5, works with 'sundiffusecolor')
|-
*sunDirection - pitch-yaw-roll for direction to sun (eg, sundirection -45 135 0).  Pitch is usually 0 to -90 and yaw is any angle.
|gravity
*sunIsPrimaryLight - set to 0 to make the sun a secondary light.  If absent or non-zero, the sun is a primary light.
|800 is default gravity
*radiosityScale - how much light bounces on each radiosity pass.  1 is the "physically correct" default.  Smaller values reduce radiosity, larger values exaggerate it.
|-
*contrastGain - 0 to 1 scale for adding contrast to bumpmap lighting.  0 is no added contrast, 1 is maximum.  Higher values may have artifacts.
|message
*northyaw yaw angle that denotes the direction of north
|Text to print during connection process
*reflection_color_correction - name of the default color correction to use for reflection probe
|-
|ambient
|Ambient light value (single scale, 1 = full bright, 2 = full overbright, must use '_color')
|-
|_color
|Ambient light color (RGB triple, must be used with 'ambient')
|-
|sunColor
|RGB values for direct sunlight color (color only, not brightness, 0-1 scale, works with 'sunlight')
|-
|sunLight
|Intensity of the sun (1 = fullbright, 2 = full overbright for something facing directly at the sun, must use 'suncolor')
|-
|SunRadiosity
|Intensity of the sun used for radiosity.  If not set, 'sunLight' is used for radiosity too.  Set higher than 'sunLight' to make sun radiosity stronger.
|-
|sunDiffuseColor
|RGB values for diffuse sunlight color (color only, not brightness, 0-1 scale, works with 'diffusefraction')
|-
|diffuseFraction
|fraction of sunlight intensity to come from the diffuse lighting (in range 0-1; eg, 0.5, works with 'sundiffusecolor')
|-
|sunDirection
|pitch-yaw-roll for direction to sun (eg, sundirection -45 135 0).  Pitch is usually 0 to -90 and yaw is any angle.
|-
|sunIsPrimaryLight
|set to 0 to make the sun a secondary light.  If absent or non-zero, the sun is a primary light.
|-
|radiosityScale
|how much light bounces on each radiosity pass.  1 is the "physically correct" default.  Smaller values reduce radiosity, larger values exaggerate it.
|-
|contrastGain
|0 to 1 scale for adding contrast to bumpmap lighting.  0 is no added contrast, 1 is maximum.  Higher values may have artifacts.
|-
|northyaw
|yaw angle that denotes the direction of north
|-
|reflection_color_correction
|name of the default color correction to use for reflection probe
|}




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"suncolor" "1 1 0.9294"
"suncolor" "1 1 0.9294"
"sunlight" "1.5"
"sunlight" "1.5"
</pre>
=== mp_kneedeep ===
<pre>
"sunsamplesizenear" ".7"
"northyaw" "90"
"diffusefraction" ".15"
"contrastgain" "0.8"
"radiosityscale" "1.4"
"sunradiosity" "1.1"
"ambient" "0.2"
"_color" "0.792157 0.901961 0.901961"
"sundiffusecolor" "0.835294 0.890196 0.901961"
"skyboxmodel" "skybox_mp_knee"
"sunlight" "1.3"
"suncolor" "0.878431 0.878431 0.772549"
"sundirection" "228 152 0"
"classname" "worldspawn"
</pre>
</pre>


Line 153: Line 211:
"suncolor" "0.64 0.85 1"
"suncolor" "0.64 0.85 1"
"sunlight" "0.75"
"sunlight" "0.75"
</pre>
=== mp_makin_day ===
<pre>
"spawnflags" "1024"
"waterdirection" "80"
"classname" "worldspawn"
"skyboxmodel" "skybox_pel1"
"sundirection" "-37.7902 15.7552 0"
"suncolor" "1 0.9254 0.8627"
"sunlight" "1"
"sundiffusecolor" "0.255 0.34078 0.427451"
"diffusefraction" "0.175"
"_color" "0.245 0.231 0.2135"
"ambient" "0.15"
"sunradiosity" "1.3"
"radiosityscale" ".75"
"contrastgain" ".8"
</pre>
=== mp_nachtfeuer ===
<pre>
"reflection_color_correction" "makin"
"skyboxmodel" "skybox_nightfire"
"sunisprimarylight" "1"
"bouncefraction" "0.3"
"contrastgain" "0.35"
"_color" "0.639 0.85 0.941"
"ambient" "0.2"
"sundiffusecolor" "0.25 0.55 0.8"
"diffusefraction" "0.2"
"classname" "worldspawn"
"sundirection" "-151.462 256.519 0"
"suncolor" "0.64 0.85 1"
"sunlight" "1.2"
</pre>
</pre>


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"suncolor" "1 1 0.8"
"suncolor" "1 1 0.8"
"sunlight" "1.4"
"sunlight" "1.4"
</pre>
=== mp_subway ===
<pre>
"skyboxmodel" "skybox_ber1"
"sunradiosity" "1"
"radiosityscale" "1"
"contrastgain" "0.1"
"_color" "0.65098 0.682353 0.733333"
"ambient" ".2"
"sundiffusecolor" "0.501961 0.576471 0.635294"
"diffusefraction" "0.4"
"classname" "worldspawn"
"sundirection" "-74 -139 0"
"suncolor" "0.996078 0.972549 0.839216"
"sunlight" "2"
"origin" "0 0 0"
</pre>
=== mp_docks ===
<pre>
"sunradiosity" "2"
"_color" "0.584314 0.639216 0.654902"
"sundiffusecolor" "0.501961 0.576471 0.603922"
"diffusefraction" "0.2"
"skyboxmodel" "skybox_ber2"
"sundirection" "221 96 0"
"suncolor" ".811765 0.839216 0.831373"
"ambient" "0.3"
"sunlight" "1.5"
"classname" "worldspawn"
</pre>
=== mp_kwai ===
<pre>
"classname" "worldspawn"
"ambient" "0.01"
"_color" "0.835294 0.819608 0.666667"
"suncolor" "1 1 0.792157"
"sundirection" "-45 300 0"
"sunlight" "1.2"
"diffusefraction" "0.32"
"sundiffusecolor" "0.752941 0.752941 0.752941"
"angles" "0 180 0"
"skyboxmodel" "skybox_mp_kwai"
</pre>
=== mp_stalingrad ===
<pre>
"bouncefraction" ".2"
"_color" "0.23 0.38 0.39"
"contrastgain" "0.35"
"sunradiosity" "1.5"
"radiosityscale" "1"
"sunlight" "1.5"
"ambient" "0.2"
"suncolor" "0.75 0.78 0.61"
"sundirection" "-140.95 142.84 0"
"skyboxmodel" "skybox_mp_stalingrad"
"diffusefraction" "0.15"
"sundiffusecolor" "0.9 0.92 1"
"classname" "worldspawn"
</pre>
=== mp_bgate ===
<pre>
"contrastgain" "0.8"
"sunradiosity" "1"
"suncolor" "0.78 0.69 0.56"
"sundirection" "-27 -26.82 0"
"diffusefraction" ".25"
"sundiffusecolor" "0.61 0.65 0.61"
"ambient" ".3"
"_color" "0.25 0.32 0.38"
"skyboxmodel" "skybox_mp_bgate"
"sunlight" "1.2"
"classname" "worldspawn"
</pre>
=== mp_drum ===
<pre>
"waterdirection" "310"
"contrastgain" ".8"
"radiosityscale" "1"
"skyboxmodel" "skybox_oki3"
"sunradiosity" "1.0"
"_color" "0.470588 0.615686 0.811765"
"ambient" "0.12"
"sundiffusecolor" "0.588235 0.627451 0.662745"
"diffusefraction" "0.12"
"classname" "worldspawn"
"sundirection" "205 190 0"
"suncolor" "0.921569 0.8 0.521569"
"sunlight" "2.0"
</pre>
=== mp_vodka ===
<pre>
"bouncefraction" ".2"
"_color" "0.86 0.91 0.937"
"contrastgain" "0.35"
"sunradiosity" "1.7"
"radiosityscale" "1"
"sunlight" "2"
"ambient" "0.22"
"suncolor" "0.9765 0.965 0.866"
"sundirection" "-128 -138 0"
"skyboxmodel" "skybox_mp_vodka"
"diffusefraction" "0.3"
"sundiffusecolor" "0.855 0.902 0.921"
"classname" "worldspawn"
</pre>
</pre>


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"suncolor" "0.64 0.85 1"
"suncolor" "0.64 0.85 1"
"sunlight" "0.75"
"sunlight" "0.75"
</pre>
=== nazi_zombie_asylum ===
<pre>
"skyboxmodel" "skybox_zombie_asylum"
"_color" "0.5333 0.5529 0.6274"
"ambient" ".2"
"sundiffusecolor" "0.5333 0.5529 0.6274"
"diffusefraction" ".2"
"classname" "worldspawn"
"sundirection" "-160.96 111 0"
"suncolor" "1 0.54 0.13"
"sunlight" "2.4"
</pre>
=== nazi_zombie_sumpf ===
<pre>
"radiosityscale" "1.5"
"sunradiosity" "1.2"
"skyboxmodel" "skybox_pel2"
"_color" "0.792157 0.901961 0.901961"
"ambient" "0.25"
"sundiffusecolor" "0.835294 0.890196 0.901961"
"diffusefraction" "0.20"
"classname" "worldspawn"
"sundirection" "-30 -340 0"
"suncolor" "0.878431 0.878431 0.772549"
"sunlight" "1.0"
</pre>
=== nazi_zombie_factory ===
<pre>
"reflection_color_correction" "default"
"specularcolorscale" "30"
"sunradiosity" "1.2"
"origin" "0 0 0"
"spawnflags" "512"
"skyboxmodel" "skybox_zombie_factory"
"sunisprimarylight" "1"
"_color" "0.2 0.45 1"
"ambient" "0.20"
"sundiffusecolor" "0.75 0.75 0.75"
"diffusefraction" "0.3"
"classname" "worldspawn"
"sundirection" "-146.5 311.8 0"
"suncolor" "0.59 0.79 1"
"sunlight" "1.2"
</pre>
</pre>


Line 529: Line 792:
[[Category:Lighting]]
[[Category:Lighting]]
[[Category:Worldspawn]]
[[Category:Worldspawn]]
[[Category:Radiant]]
[[Category:Technical Reference]]
[[Category:Technical Reference]]

Latest revision as of 20:03, 13 March 2010

By Gagarin

Every map should have exactly one worldspawn.

Worldspawn settings in level:

music Music wav file. Can optionally specify intro & loop files to play
ambienttrack Ambient wav file.
gravity 800 is default gravity
message Text to print during connection process
ambient Ambient light value (single scale, 1 = full bright, 2 = full overbright, must use '_color')
_color Ambient light color (RGB triple, must be used with 'ambient')
sunColor RGB values for direct sunlight color (color only, not brightness, 0-1 scale, works with 'sunlight')
sunLight Intensity of the sun (1 = fullbright, 2 = full overbright for something facing directly at the sun, must use 'suncolor')
SunRadiosity Intensity of the sun used for radiosity. If not set, 'sunLight' is used for radiosity too. Set higher than 'sunLight' to make sun radiosity stronger.
sunDiffuseColor RGB values for diffuse sunlight color (color only, not brightness, 0-1 scale, works with 'diffusefraction')
diffuseFraction fraction of sunlight intensity to come from the diffuse lighting (in range 0-1; eg, 0.5, works with 'sundiffusecolor')
sunDirection pitch-yaw-roll for direction to sun (eg, sundirection -45 135 0). Pitch is usually 0 to -90 and yaw is any angle.
sunIsPrimaryLight set to 0 to make the sun a secondary light. If absent or non-zero, the sun is a primary light.
radiosityScale how much light bounces on each radiosity pass. 1 is the "physically correct" default. Smaller values reduce radiosity, larger values exaggerate it.
contrastGain 0 to 1 scale for adding contrast to bumpmap lighting. 0 is no added contrast, 1 is maximum. Higher values may have artifacts.
northyaw yaw angle that denotes the direction of north
reflection_color_correction name of the default color correction to use for reflection probe


Multi Player

mp_airfield

"skyboxmodel" "skybox_pel2"
"_color" "0.5 0.5 .62 1"
"ambient" ".25"
"sundiffusecolor" "0.75 0.82 0.85"
"diffusefraction" ".2"
"classname" "worldspawn"
"sundirection" "-32 92 0"
"suncolor" "0.9 0.95 1"
"sunlight" "1.3"

mp_asylum

"sunradiosity" "2"
"_color" "0.3568 0.3333 0.3725"
"sundiffusecolor" "0.717647 0.776471 1.0"
"diffusefraction" "0.1"
"skyboxmodel" "skybox_ber1"
"sundirection" "209 126 0"
"suncolor" "0.784 0.784 0.721"
"ambient" "0.2"
"sunlight" "1.4"
"classname" "worldspawn"
"origin" "0 0 0"

mp_castle

"radius" "140"
"skyboxmodel" "skybox_mp_knee"
"_color" "0.945098 0.956863 0.960784"
"ambient" ".2"
"sundiffusecolor" "0.65098 0.745098 0.776471"
"diffusefraction" ".2"
"classname" "worldspawn"
"sundirection" "-40 60 0"
"suncolor" "1 1 0.88"
"sunlight" "1.2"

mp_courtyard

"radius" "140"
"height" "100"
"skyboxmodel" "skybox_mp_court"
"_color" "0.65098 0.745098 0.776471"
"ambient" "0.05"
"sundiffusecolor" "0.65098 0.745098 0.776471"
"diffusefraction" ".2"
"classname" "worldspawn"
"sundirection" "210 276 0"
"suncolor" "0.9176 0.8235 0.6352"
"sunlight" "1"

mp_dome

"contrastgain" "0.4"
"sunlight" "1.4"
"sundiffusecolor" "0.168627 0.333333 0.501961"
"suncolor" "0.913725 0.921569 0.87451"
"diffusefraction" "0.2"
"ambient" "0.2"
"_color" "0.835294 0.917647 1"
"sundirection" "242 136 0"
"sunradiosity" "1"
"classname" "worldspawn"
"skyboxmodel" "skybox_ber3b"

mp_downfall

"sunradiosity" "1.5"
"bouncefraction" "2"
"contrastgain" ".35"
"sunlight" "1.2"
"skyboxmodel" "skybox_ber3"
"_color" ".89 .89 1"
"ambient" "0"
"sundiffusecolor" ".89 .91 1"
"diffusefraction" ".15"
"sundirection" "-45 50 0"
"suncolor" ".89 .97 1"
"radiosityscale" "1"
"classname" "worldspawn"

mp_hangar

"spawnflags" "1"
"radiosityscale" "1"
"sunradiosity" "1.2"
"skyboxmodel" "skybox_pel2"
"_color" "0.623529 0.639216 0.776471"
"ambient" "0.2"
"sundiffusecolor" "0.580392 0.596078 0.721569"
"diffusefraction" "0.15"
"classname" "worldspawn"
"sundirection" "-40 -318 0"
"suncolor" "1 1 0.9294"
"sunlight" "1.5"

mp_kneedeep

"sunsamplesizenear" ".7"
"northyaw" "90"
"diffusefraction" ".15"
"contrastgain" "0.8"
"radiosityscale" "1.4"
"sunradiosity" "1.1"
"ambient" "0.2"
"_color" "0.792157 0.901961 0.901961"
"sundiffusecolor" "0.835294 0.890196 0.901961"
"skyboxmodel" "skybox_mp_knee"
"sunlight" "1.3"
"suncolor" "0.878431 0.878431 0.772549"
"sundirection" "228 152 0"
"classname" "worldspawn"

mp_makin

"reflection_color_correction" "makin"
"skyboxmodel" "skybox_mak1"
"sunisprimarylight" "1"
"bouncefraction" "0.3"
"contrastgain" "0.35"
"_color" "0.5 0.5 0.7"
"ambient" "0.1"
"sundiffusecolor" "0.25 0.55 0.8"
"diffusefraction" "0.15"
"classname" "worldspawn"
"sundirection" "-150 -50 0"
"suncolor" "0.64 0.85 1"
"sunlight" "0.75"

mp_makin_day

"spawnflags" "1024"
"waterdirection" "80"
"classname" "worldspawn"
"skyboxmodel" "skybox_pel1"
"sundirection" "-37.7902 15.7552 0"
"suncolor" "1 0.9254 0.8627"
"sunlight" "1"
"sundiffusecolor" "0.255 0.34078 0.427451"
"diffusefraction" "0.175"
"_color" "0.245 0.231 0.2135"
"ambient" "0.15"
"sunradiosity" "1.3"
"radiosityscale" ".75"
"contrastgain" ".8"

mp_nachtfeuer

"reflection_color_correction" "makin"
"skyboxmodel" "skybox_nightfire"
"sunisprimarylight" "1"
"bouncefraction" "0.3"
"contrastgain" "0.35"
"_color" "0.639 0.85 0.941"
"ambient" "0.2"
"sundiffusecolor" "0.25 0.55 0.8"
"diffusefraction" "0.2"
"classname" "worldspawn"
"sundirection" "-151.462 256.519 0"
"suncolor" "0.64 0.85 1"
"sunlight" "1.2"

mp_outskirts

"sunradiosity" "2"
"_color" ".717647 .776471 .9"
"sundiffusecolor" ".717647 .776471 1.0"
"diffusefraction" "0.1"
"skyboxmodel" "skybox_ber1"
"sundirection" "209 110 0"
"spawnflags" "512"
"suncolor" "0.988235 0.905882 0.654902"
"ambient" "0.35"
"sunlight" "1.7"
"classname" "worldspawn"

mp_roundhouse

"contrastgain" ".7"
"skyboxmodel" "skybox_ber3"
"ambient" ".2"
"suncolor" ".84 .81 .58"
"sundiffusecolor" ".8 .88 .94"
"sundirection" "-44 220 0"
"sunlight" "1.3"
"_color" ".46 .64 .61"
"diffusefraction" "0.25"
"radiosityscale" "1.7"
"classname" "worldspawn"

mp_seelow

"spawnflags" "0"
"contrastgain" ".7"
"radiosityscale" "1.5"
"sunradiosity" "2"
"skyboxmodel" "skybox_see1"
"sunlight" "1.2"
"sundirection" "-22 -55.39 0"
"sundiffusecolor" ".71 .77 1"
"suncolor" "1 0.8862 0.5921"
"diffusefraction" "0.25"
"ambient" ".3"
"_color" "0.588235 0.521569 0.513726"
"classname" "worldspawn"

mp_shrine

"contrastgain" "0.052"
"northyaw" "90"
"skyboxmodel" "skybox_oki2"
"radiosityscale" ".75"
"sunradiosity" "1.1"
"_color" "0.580392 0.592157 0.52549"
"ambient" "0.1"
"sundiffusecolor" "0.513726 0.513726 0.513726"
"diffusefraction" ".3"
"classname" "worldspawn"
"sundirection" "210 -63 0"
"suncolor" "0.709804 0.654902 0.521569"
"sunlight" "1.4"

mp_suburban

"skyboxmodel" "skybox_ber1"
"_color" ".717647 .776471 .9"
"ambient" "0.2"
"sundiffusecolor" ".717647 .776471 1.0"
"diffusefraction" "0.1"
"classname" "worldspawn"
"sundirection" "-150 104.357 0"
"suncolor" "1 1 0.8"
"sunlight" "1.4"

mp_subway

"skyboxmodel" "skybox_ber1"
"sunradiosity" "1"
"radiosityscale" "1"
"contrastgain" "0.1"
"_color" "0.65098 0.682353 0.733333"
"ambient" ".2"
"sundiffusecolor" "0.501961 0.576471 0.635294"
"diffusefraction" "0.4"
"classname" "worldspawn"
"sundirection" "-74 -139 0"
"suncolor" "0.996078 0.972549 0.839216"
"sunlight" "2"
"origin" "0 0 0"

mp_docks

"sunradiosity" "2"
"_color" "0.584314 0.639216 0.654902"
"sundiffusecolor" "0.501961 0.576471 0.603922"
"diffusefraction" "0.2"
"skyboxmodel" "skybox_ber2"
"sundirection" "221 96 0"
"suncolor" ".811765 0.839216 0.831373"
"ambient" "0.3"
"sunlight" "1.5"
"classname" "worldspawn"

mp_kwai

"classname" "worldspawn"
"ambient" "0.01"
"_color" "0.835294 0.819608 0.666667"
"suncolor" "1 1 0.792157"
"sundirection" "-45 300 0"
"sunlight" "1.2"
"diffusefraction" "0.32"
"sundiffusecolor" "0.752941 0.752941 0.752941"
"angles" "0 180 0"
"skyboxmodel" "skybox_mp_kwai"

mp_stalingrad

"bouncefraction" ".2"
"_color" "0.23 0.38 0.39"
"contrastgain" "0.35"
"sunradiosity" "1.5"
"radiosityscale" "1"
"sunlight" "1.5"
"ambient" "0.2"
"suncolor" "0.75 0.78 0.61"
"sundirection" "-140.95 142.84 0"
"skyboxmodel" "skybox_mp_stalingrad"
"diffusefraction" "0.15"
"sundiffusecolor" "0.9 0.92 1"
"classname" "worldspawn"

mp_bgate

"contrastgain" "0.8"
"sunradiosity" "1"
"suncolor" "0.78 0.69 0.56"
"sundirection" "-27 -26.82 0"
"diffusefraction" ".25"
"sundiffusecolor" "0.61 0.65 0.61"
"ambient" ".3"
"_color" "0.25 0.32 0.38"
"skyboxmodel" "skybox_mp_bgate"
"sunlight" "1.2"
"classname" "worldspawn"

mp_drum

"waterdirection" "310"
"contrastgain" ".8"
"radiosityscale" "1"
"skyboxmodel" "skybox_oki3"
"sunradiosity" "1.0"
"_color" "0.470588 0.615686 0.811765"
"ambient" "0.12"
"sundiffusecolor" "0.588235 0.627451 0.662745"
"diffusefraction" "0.12"
"classname" "worldspawn"
"sundirection" "205 190 0"
"suncolor" "0.921569 0.8 0.521569"
"sunlight" "2.0"

mp_vodka

"bouncefraction" ".2"
"_color" "0.86 0.91 0.937"
"contrastgain" "0.35"
"sunradiosity" "1.7"
"radiosityscale" "1"
"sunlight" "2"
"ambient" "0.22"
"suncolor" "0.9765 0.965 0.866"
"sundirection" "-128 -138 0"
"skyboxmodel" "skybox_mp_vodka"
"diffusefraction" "0.3"
"sundiffusecolor" "0.855 0.902 0.921"
"classname" "worldspawn"

Single Player

ber1

"sunradiosity" "2"
"_color" ".717647 .776471 .9"
"sundiffusecolor" ".717647 .776471 1.0"
"diffusefraction" "0.1"
"skyboxmodel" "skybox_ber1"
"sundirection" "209 126 0"
"spawnflags" "512"
"suncolor" "1 1 0.8"
"ambient" "0.12"
"sunlight" "1.4"
"classname" "worldspawn"

ber2

"classname" "worldspawn"
"ambient" "0.15"
"diffusefraction" "0.25"
"suncolor" "0.7647 0.8431 0.8313"
"sundiffusecolor" "0.3215 0.4823 0.5058"
"sundirection" "210 349 0"
"sunlight" "1.2"
"skyboxmodel" "skybox_ber2"
"contrastgain" "0.25"
"sunradiosity" "1.2"
"_color" "0.521569 0.623529 0.627451"

ber3

"contrastgain" "0.35"
"sunlight" "1.4"
"sundiffusecolor" "0.37 0.35 0.34"
"suncolor" "1 1 0.94"
"diffusefraction" "0.2"
"ambient" "0.17"
"_color" "0.5686 0.5843 0.5843"
"sundirection" "-37 196 0"
"sunradiosity" "1.2"
"classname" "worldspawn"
"skyboxmodel" "skybox_ber3"

ber3b

"contrastgain" "0.4"
"sunlight" "1.4"
"sundiffusecolor" "0.168627 0.333333 0.501961"
"suncolor" "0.913725 0.921569 0.87451"
"diffusefraction" "0.2"
"ambient" "0.15"
"_color" "0.835294 0.917647 1"
"sundirection" "242 136 0"
"sunradiosity" "1"
"classname" "worldspawn"
"skyboxmodel" "skybox_ber3b"

mak

"treescatteramount" "0.4"
"treescatterintensity" "0.2"
"sunlight" "0.75"
"suncolor" "0.64 0.85 1"
"sundirection" "-150 -50 0"
"classname" "worldspawn"
"diffusefraction" "0.15"
"sundiffusecolor" "0.25 0.55 0.8"
"ambient" "0.1"
"_color" "0.5 0.5 0.7"
"contrastgain" "0.35"
"bouncefraction" "0.3"
"sunisprimarylight" "1"
"skyboxmodel" "skybox_mak1"
"reflection_color_correction" "makin"

oki2

"skyboxmodel" "skybox_oki2"
"_color" "0.584314 0.713726 0.807843"
"ambient" "0.2"
"classname" "worldspawn"
"diffusefraction" ".15"
"northyaw" "90"
"suncolor" "0.83 0.93 1"
"sundiffusecolor" "0.73 0.83 0.9"
"sundirection" "205 135 0"
"sunlight" "1.2"

oki3

"spawnflags" "16"
"skyboxmodel" "skybox_oki3"
"classname" "worldspawn"
"northyaw" "90"
"sunradiosity" "2"
"diffusefraction" "0.2"
"_color" "0.811765 0.858824 0.878431"
"sunlight" "1"
"sundirection" "210 205 0"
"sundiffusecolor" "0.65098 0.745098 0.776471"
"suncolor" "0.9176 0.8235 0.6352"
"ambient" "0.05"

pby_fly

"spawnflags" "0"
"classname" "worldspawn"
"northyaw" "225"
"skyboxmodel" "skybox_fly"
"sundirection" "200 -50 0"
"suncolor" "0.858824 0.886275 0.886275"
"sunlight" "1"
"sundiffusecolor" "0.184314 0.203922 0.239216"
"diffusefraction" "0.35"
"_color" "0.301961 0.301961 0.313726"
"ambient" "0.2"

pel1

"spawnflags" "1024"
"waterdirection" "80"
"classname" "worldspawn"
"northyaw" "225"
"skyboxmodel" "skybox_pel1"
"sundirection" "-40.5026 38.2786 0"
"suncolor" "1 0.9254 0.8627"
"sunlight" "1"
"sundiffusecolor" "0.255 0.34078 0.427451"
"diffusefraction" "0.175"
"_color" "0.245 0.231 0.2135"
"ambient" "0.15"
"sunradiosity" "1.3"
"radiosityscale" ".75"
"contrastgain" ".8"

pel1a

"script_area" "Mortarpit"
"northyaw" "225"
"skyboxmodel" "skybox_pel1"
"sundirection" "208 142 0"
"suncolor" "1 1 0.83"
"sunlight" "1.22"
"sundiffusecolor" "0.255 0.34078 0.427451"
"diffusefraction" "0.175"
"_color" "0.245 0.231 0.2135"
"ambient" "0.15"
"sunradiosity" "1.3"
"radiosityscale" "1"
"contrastgain" ".4"
"classname" "worldspawn"

pel1b

"contrastgain" ".8"
"radiosityscale" ".75"
"sunradiosity" "1.3"
"ambient" "0.25"
"_color" "0.929412 0.843137 0.788235"
"diffusefraction" "0.2"
"sundiffusecolor" "0.764706 0.866667 0.94902"
"sunlight" "1.7"
"suncolor" "1 1 0.83"
"sundirection" "328 224.039 0"
"skyboxmodel" "skybox_pel1b"
"northyaw" "225"
"classname" "worldspawn"
"spawnflags" "1"
"script_forcespawn" "1"
"origin" "201.6 -1054.6 184"
"treescatterintensity" "0.7"
"treescatteramount" "0.5"

pel2

"sunlight" "1.3"
"suncolor" "1 0.976471 0.882353"
"sundirection" "-30 -340 0"
"classname" "worldspawn"
"diffusefraction" "0.25"
"sundiffusecolor" "0.917647 0.945098 1"
"ambient" "0.15"
"_color" "1.000000 1.000000 0.501961"
"skyboxmodel" "skybox_pel2"
"spawnflags" "1024"
"sunradiosity" "1.2"
"radiosityscale" "1"
"treescatterintensity" "0.8"
"treescatteramount" "0.8"

see1

"spawnflags" "512"
"skyboxmodel" "skybox_see1"
"sunradiosity" "2"
"sunlight" "1.2"
"sundirection" "-36 -55.39 0"
"sundiffusecolor" "0.717647 0.776471 1.000000"
"suncolor" "0.984314 0.929412 0.823529"
"radiosityscale" "1.5"
"diffusefraction" "0.25"
"ambient" ".15"
"classname" "worldspawn"

see2

"script_noteworthy" "radio tower bunker spawner"
"classname" "worldspawn"
"northyaw" "225"
"skyboxmodel" "skybox_see2"
"sundirection" "196 64 0"
"suncolor" "1 1 0.88"
"sunlight" "1.6"
"sundiffusecolor" "0.807843 0.847059 0.882353"
"diffusefraction" "0.13"
"_color" "0.341176 0.470588 0.576471"
"ambient" "0.15"

sniper

"reflection_color_correction" "sniper"
"spawnflags" "0"
"bouncefraction" ".2"
"_color" "0.90 0.90 1"
"contrastgain" "0.35"
"sunradiosity" "1.5"
"radiosityscale" "1"
"sunlight" "1.2"
"ambient" "0.2"
"suncolor" "0.9 0.98 1"
"sundirection" "-50 -215 0"
"skyboxmodel" "skybox_sniper"
"diffusefraction" "0.15"
"sundiffusecolor" "0.9 0.92 1"
"classname" "worldspawn"


Co-op / Zombies

nazi_zombie_protype

"reflection_color_correction" "zombie"
"skyboxmodel" "skybox_zombie"
"sunisprimarylight" "1"
"bouncefraction" "0.3"
"contrastgain" "0.35"
"_color" "0.5 0.5 0.7"
"ambient" "0.1"
"sundiffusecolor" "0.25 0.55 0.8"
"diffusefraction" "0.15"
"classname" "worldspawn"
"sundirection" "-150 17 0"
"suncolor" "0.64 0.85 1"
"sunlight" "0.75"

nazi_zombie_asylum

"skyboxmodel" "skybox_zombie_asylum"
"_color" "0.5333 0.5529 0.6274"
"ambient" ".2"
"sundiffusecolor" "0.5333 0.5529 0.6274"
"diffusefraction" ".2"
"classname" "worldspawn"
"sundirection" "-160.96 111 0"
"suncolor" "1 0.54 0.13"
"sunlight" "2.4"

nazi_zombie_sumpf

"radiosityscale" "1.5"
"sunradiosity" "1.2"
"skyboxmodel" "skybox_pel2"
"_color" "0.792157 0.901961 0.901961"
"ambient" "0.25"
"sundiffusecolor" "0.835294 0.890196 0.901961"
"diffusefraction" "0.20"
"classname" "worldspawn"
"sundirection" "-30 -340 0"
"suncolor" "0.878431 0.878431 0.772549"
"sunlight" "1.0"

nazi_zombie_factory

"reflection_color_correction" "default"
"specularcolorscale" "30"
"sunradiosity" "1.2"
"origin" "0 0 0"
"spawnflags" "512"
"skyboxmodel" "skybox_zombie_factory"
"sunisprimarylight" "1"
"_color" "0.2 0.45 1"
"ambient" "0.20"
"sundiffusecolor" "0.75 0.75 0.75"
"diffusefraction" "0.3"
"classname" "worldspawn"
"sundirection" "-146.5 311.8 0"
"suncolor" "0.59 0.79 1"
"sunlight" "1.2"