Call of Duty 5: Windows Patches: Difference between revisions

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* {{Download|1=http://www.fpsadmin.com/forum/showthread.php?p=72002#post72002|2=FPSAdmin}}
* {{Download|1=http://www.fpsadmin.com/forum/showthread.php?p=72002#post72002|2=FPSAdmin}}
* {{Download|1=http://www.worthdownloading.com/game.php?gid=3428|2=Worth Downloading}}
* {{Download|1=http://www.worthdownloading.com/game.php?gid=3428|2=Worth Downloading}}
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* {{Download|1=http://fpsurl.com/?vx7ybg|2=DEDICATED FILES ONLY}}<br>


'''Changelog:'''<br>
'''Changelog:'''<br>

Revision as of 12:03, 17 April 2009

Please find below the links to the different version of the Windows Patches for CODWaW.

Latest

1.4 Patch

Current release is: 1.4

The 1.4 patch has been released on 09/04/2009. You can download it from one of the mirrors below:


Changelog:

  • 3 new Multiplayer maps: Kneedeep, Nightfire, Station!
  • Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock defenses: Verrückt!
  • Improved spawning logic.
  • Auto balancing improvements. Players are no longer auto balanced while completing objectives.
  • Mods: IWD's can be placed in the usermaps folder.
  • Mods: Hold Breath / Sprint functions as intended.
  • Mods: MissingAssets.csv is generated when maps are run with developer set to 1.
  • Fixed lag caused by shooting at tanks.
  • All rifle grenades fired during the first 15 seconds of Search & Destroy will be duds.
  • Players who equip a Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty.
  • Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search & Destroy.
  • Martyrdom no longer causes direct impact deaths in Hardcore modes.
  • "Bayonet jumping" has been disabled.

Previous

1.3 Patch

Changelog:

  • /record and /demo enabled in MP.
  • Server Log File improvements, including:
    • Team Names on Kill loglines.
    • Round Win and Loss.
    • Timestamps.
  • Additional action logging (took flag, destroyed headquarters, planted bomb, etc).
  • Improved sound initialization for Vista - fixes loss of sound for audio devices set higher than 16 bit 48000 Hz.
  • Screenshots no longer overwrite each other.
  • Tweaked autobalance on select game modes.

1.2 Patch

Changelog:

  • Free Multiplayer Map! The tide is out and the sun is high – this daytime version of Makin sheds new light on the battle!
  • Fixed exploits that allowed for power ranking servers.
  • Fixed router related server authentication errors.
  • Fixed HTTP Redirect functionality for downloading mods
  • Fixed sound device crashes stemming from Emulated Sound Devices
  • Fixed exploit which allowed players to color their name tag.
  • Hits now register properly while targeted player is leaning.
  • Enabled /cg_drawfps in multiplayer games.
  • Fixed command-line +connect functionality
  • /cg_fov no longer resets to the default value in between matches.
  • Dedicated servers automatically reconnect to the Master Server in case the Master Server resets.
  • "Accept Game Invite" is bound to its default key, F10.
  • Implemented fix for attempting to join password protected servers from the server browser.
  • Fine tuned Bolt-Action Rifles for balance.
  • Screenshots no longer overwrite each other.
  • Fixed various multiplayer map related issues and exploits.