Call of Duty 5: Vehicles in MP: Difference between revisions

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* [[Image:data.png]][http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Launcher_Overview#Download_Mirrors Modtools patch 1.1]
* [[Image:data.png]][http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Launcher_Overview#Download_Mirrors Modtools patch 1.1]
* [[Image:data.png]][http://files.filefront.com/cod5+tank+pack+v13+zeroyzip/;13084471;/fileinfo.html Additional files]
* [[Image:data.png]][http://files.filefront.com/cod5+tank+pack+v13+zeroyzip/;13084471;/fileinfo.html Additional files]
 
<br>
**The latter contains soundaliases/sound/vehicle/destructibledef/destructiblepieces/gsc/clientscripts/physic and map example;<br>
*The latter contains soundaliases/sound/vehicle/destructibledef/destructiblepieces/gsc/clientscripts/physic and map example;<br>
**Simply unzip in your Call Of Duty 5 Installation folder;<br><br>
*Simply unzip in your Call Of Duty 5 Installation folder;<br><br>


<font color="red" size="4">[[Image:Warning.png]] All files contained in the pack are custom or stock but one stock file ONLY is modded </font><font color="yellow" size="4">/maps/mp/_vehicles.gsc</font> <font color="red" size="4">so make sure to backup this file!</font><br><br>
<font color="red" size="4">[[Image:Warning.png]] All files contained in the pack are custom or stock but one stock file ONLY is modded </font><font color="yellow" size="4">/maps/mp/_vehicles.gsc</font> <font color="red" size="4">so make sure to backup this file!</font><br><br>

Revision as of 05:22, 25 January 2009

This tutorial will explain how to add Tanks to your Multiplayer levels.

The tanks contained in the pack below (second download) are as follow:

Panzer IV: Armored MG, Unarmored MG - Armored Flamethrower, Unarmored Flamethrower
T34      : Armored MG, Unarmored MG - Armored Flamethrower, Unarmored Flamethrower

They all have fully working FXs, Sounds, Damage, HUD stuff;

Pre-requisite


  • The latter contains soundaliases/sound/vehicle/destructibledef/destructiblepieces/gsc/clientscripts/physic and map example;
  • Simply unzip in your Call Of Duty 5 Installation folder;

All files contained in the pack are custom or stock but one stock file ONLY is modded /maps/mp/_vehicles.gsc so make sure to backup this file!

In Radiant

  • Open your map in Radiant and place the Tank prefabs by right-clicking on the 2D view > misc > prefab



  • Browse to ..\Call of Duty - World at War\map_source\_prefabs\MP\ and pick the desired prefab
  • Place in map and drop to ground using the drop to ground tool as shown below:



  • Add more tank prefabs if desired
  • Save your map and exit radiant

Update the Zone file

  • Open your Map Zone File (in ..\Call of Duty - World at War\zone_source\) and add the following lines:
// added for tanks
include,vehicles_drivable_mp
rawfile,clientscripts/mp/mp_test_tanks.csc
sound,vehicles,veh_mp,all_mp
rawfile,clientscripts/mp/_t34_flm.csc
rawfile,clientscripts/mp/_panzeriv_flm.csc
rawfile,maps/mp/_t34_flm.gsc
rawfile,maps/mp/_panzeriv_flm.gsc
rawfile,maps/mp/_vehicles.gsc

Make sure to comment out or remove the line impactfx,mp_test_tanks or the map will not start!!

  • Save and close

Check the map GSC file

  • Check that your main Map GSC contains the line maps\mp\_load::main(); as shown in the example map in pack:
main()
{
	maps\mp\_load::main();

	game["allies"] = "marines";
	game["axis"] = "japanese";
	game["attackers"] = "allies";
	game["defenders"] = "axis";
	game["allies_soldiertype"] = "pacific";
	game["axis_soldiertype"] = "pacific";

}

Compile

  • Using Launcher compile your map and test! All going well you will have something like this:



Thanks to Sven71, ChrisP.

--Zeroy. 02:04, 25 January 2009 (UTC)