Call of Duty 5: Update Zone File

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Revision as of 17:41, 29 June 2011 by Zeroy (talk | contribs)
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You should update your zone file whenever you have to add new assets, or your previous map gave errors since assets were missing.

The Zones Files (Treyarch now has 2 files) are as follow:

C:\Program Files\Activision\Call of Duty - World at War\zone_source\mp_yourmapname.csv

and

C:\Program Files\Activision\Call of Duty - World at War\zone_source\localized_mp_yourmapname.csv

Those 2 files are normally created when using the 'CREATE MAP' button on the Launcher and after a compile:

If you do not use the 'CREATE MAP' button on Launcher then when Compiling the Launcher should ask you to create the missing Zone Files. Sometimes it does not create the Localized_mp_yourmapname.csv and you will spawn inside your gun in that case!!

  • A typical localized_mp_yourmapname.csv:
// NOTE: If you add a comment, put a space after the double forward slash or you will get issues
// This csv/ff is used so people with different language games can play together
ignore,code_post_gfx_mp
ignore,localized_code_post_gfx_mp
ignore,common_mp
ignore,localized_common_mp
include,mptypes_pacific
  • A typical mp_yourmapname.csv:
// NOTE: If you add a comment, put a space after the double forward slash or you will get issues
col_map_mp,maps/mp/mp_example2.d3dbsp
rawfile,maps/mp/mp_example2.gsc
impactfx,mp_example2
sound,common,mp_example2,!all_mp
sound,generic,mp_example2,!all_mp
sound,voiceovers,mp_example2,!all_mp
sound,multiplayer,mp_example2,!all_mp
character,char_usa_raider_player_rifle
character,char_usa_raider_player_cqb
character,char_usa_raider_player_assault
character,char_usa_raider_player_lmg
character,char_usa_raider_player_smg
character,char_jap_impinf_player_smg
character,char_jap_impinf_player_rifle
character,char_jap_impinf_player_lmg
character,char_jap_impinf_player_cqb
character,char_jap_impinf_player_assault
 As you can see above the default player models are US Marines VS Japanese

After you have updated your zone file, you should always rebuild the Fast Files.