Call of Duty 5: SP Utility Scripts

From COD Modding & Mapping Wiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
“Utility scripts” are referred to as the scripts that are commonly used. For example, in the script directory, you will see several scripts with the prefix of an underscore, (i.e. _anim.gsc). These are known as the _utility scripts.
Utility Info
_anim.gsc This handles playing the various animations on AI, from body animations to facial animations to interactive animations.
_autosave.gsc Contains functions for executing game saves and checkpoints.
_callbackglobal Co-op call back functions.
_callbacksetup.gsc Contains set up functions for Co-op callbacks.
_drones.gsc Logic and functions that handle drones (non-AI).
_hud_util.gsc Contains common tasks functions for player HUD.
_introscreen.gsc Functions pertaining to introscreens before missions start such as date/time/place.
_load.gsc Loads up scripts needed for the game/missions to work properly.
_loadout.gsc Functions to player load outs; weapons players start with and the view model arms.
_spawner.gsc Gold mine of functions for AI spawners here, most of which can be used by Radiant as KVPs.
_utility.gsc Contains a lot of common tasks scripters use. Odds are, if you need to script a common functionality that other maps demonstrate, it might be in here.
_vehicle.gsc This handles playing the various effects and animations on a vehicle. Most things you see in the vehicle menu in Radiant are handled here. There's all sorts of properties that you can set on a trigger to access some of this functionality.
_vehicle_ai_anim.gsc This is where all the vehicle / AI interactions happen.
_weather.gsc This is where all the rain/ thunder/ lighting effects happen.
_zombiemode.gsc High level script for the Nazi Zombie mode.


Sources: Treyarch's Wiki