Call of Duty 5: Players Model

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This article is to help you select the Player Models for your maps.

Player Model Teams

Like any other Call Of Duty Game, COD:WW uses the usual team split:

  • Allies
  • Axis

In Allies you have:

US Marines
Russian Red Army

In Axis you have:

Japanese Imperial Army
German Wehrmacht

Just as in COD4, with the SAS vs Spatsnez team problem, there is a problem with the default _teams.gsc file - it assumes that a custom map is listed in mapsTable.csv, and will default you to using Marines (Americans) and Japanese.

You can download a "fixed" _teams.gsc file here:

Tally's Fixed Teams - 7.80kb

To use this file: You must create a IWD archive containing the new _teams.gsc and place in a mod folder;

  • Copy the _teams.gsc file into a folder structure like this:

  • Using Winrar or Winzip compress the folder images using ZIP default compression (no fancy options please!)
  • Name the file like your map (say mp_yourmap.zip for this example)
  • Rename the resulting file mp_yourmap.zip in mp_yourmap.iwd
  • Copy this new IWD file under the mod folder in use in the correct place:

Xp:

C:\Documents and Settings\Username\Local Settings\Application Data\Activision\CoDWaW\Mods\ChosenMod

Vista:

C:\Users\Username\AppData\Local Data\Activision\CoDWaW\Mods\ChosenMod

Player Model Classes

Again, as in COD4:MW, COD:WW is re-using the class system:

  • Rifleman
  • Light Gunner
  • Heavy Gunner
  • Close Assault
  • Sniper


 For the modders, here are the Script Classes for each:
  • Rifleman > ASSAULT
  • Light Gunner > SPECOPS
  • Heavy Gunner > SUPPORT
  • Close Assault > RECON
  • Sniper > SNIPER


MAP GSC Syntax

There are 4 combiantion possible for your MP Levels in regards to Player Models:


  • US Marines vs.Japanese Imperial Army
	game["allies"] = "marines";
	game["axis"] = "japanese";
	game["attackers"] = "allies";
	game["defenders"] = "axis";
	game["allies_soldiertype"] = "pacific";
	game["axis_soldiertype"] = "pacific";
  • Russian Red Army vs. German Wehrmacht
	game["allies"] = "russian";
	game["axis"] = "german";
	game["attackers"] = "axis";
	game["defenders"] = "allies";
	game["allies_soldiertype"] = "german";
	game["axis_soldiertype"] = "german";
  • US Marines vs. German Wehrmacht
	game["allies"] = "marines";
	game["axis"] = "german";
	game["attackers"] = "axis";
	game["defenders"] = "allies";
	game["allies_soldiertype"] = "pacific";
	game["axis_soldiertype"] = "german";
  • Russian Red Army vs. Japanese Imperial Army
	game["allies"] = "russian";
	game["axis"] = "japanese";
	game["attackers"] = "allies";
	game["defenders"] = "axis";
	game["allies_soldiertype"] = "german";
	game["axis_soldiertype"] = "pacific";

Note that the last 2 examples aren't historically correct in terms of the Uniforms or Events.


In your Map GSC simply place the relevant section from your choice.


Compiling Player Model Factions/SoldierTypes

To get the right models compiled into your map, just as in COD4, you use an #include, and reference a relevant .CSV file for that faction:

include,mptypes_german

This is for both German (Wehrmacht) and Russians, as the Russians are actually classed as a "german" soldiertype

include,mptypes_pacific

This is for both the Marines (American) and Imperial Army (Japanese)

Place these includes in your map's zone .CSV file, just as you did for COD4

Treyarch didnt't include the mptypes CSV files with the RAW dump, so I created them for you to download:

Faction MPTypes - 1.0kb


Player Models Pictures

The order is always as follow:

Rifleman
Light Gunner
Heavy Gunner
Close Assault
Sniper

US Marines

Japanese Imperial Army

Russian Red Army

German Wehrmacht


--Zeroy. 20:37, 10 November 2008 (UTC)