Call of Duty 5: MP - Adding Vehicles: Difference between revisions
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<center>[[Image:Warning.png]] <font size="4" color="red">THIS DOES NOT CURRENTLY WORK!</font></center> | <center>[[Image:Warning.png]] <font size="4" color="red">THIS DOES NOT CURRENTLY WORK!</font></center> | ||
[[Image:Warning.png]] For a working version of Panzer iv and T34 check [http://forums.raidersmerciless.com/showthread.php?t=7798 HERE] | |||
===Missing Prefabs=== | ===Missing Prefabs=== |
Revision as of 13:14, 17 January 2009
For a working version of Panzer iv and T34 check HERE
Missing Prefabs
IMPORTANT: Treyarch didnt include the MP Prefabs so here they are:
Simply unpack in your cod5_root, all folder structure is already done.
List of included prefabs for this section:
- veh_ger_panzer.map
- veh_panzer.map
- veh_sherman.map
- veh_t34.map
- veh_type97.map
- war_hq_obj.map
veh_t34
Key / Value
- "model" "veh_ger_panzer_mp_dpm_main"
- "targetname" "destructible"
- "destructibledef" "vehicle_ger_Panzer_mg_mp_ddef"
- "spawnflags" "1"
- "script_gameobjectname" "vehicle"
- "vehicletype" "panzer4_mp"
- "classname" "script_vehicle"
veh_type97
Key / Value
- "model" "veh_t34_mp_dpm_main"
- "targetname" "destructible"
- "destructibledef" "vehicle_rus_t34_mp_ddef"
- "spawnflags" "1"
- "script_gameobjectname" "vehicle"
- "vehicletype" "t34_mp"
- "classname" "script_vehicle"
Sources: Treyarch's Wiki