Call of Duty 5: MP - Adding Vehicles: Difference between revisions

From COD Modding & Mapping Wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 1: Line 1:
<center>[[Image:Warning.png]] <font size="4" color="red">THIS DOES NOT CURRENTLY WORK!</font></center>
<center>[[Image:Warning.png]] <font size="4" color="red">THIS DOES NOT CURRENTLY WORK!</font></center>


map_source/_prefabs/mp/
===Missing Prefabs===
 
[[Image:Warning.png]] <font color="red" size="4">IMPORTANT: Treyarch didnt include the MP Prefabs so here they are:
 
[[Image:Data.png]] [http://wiki.modsrepository.com/codww_files/codww_missing_mp_prefabs.zip DOWNLOAD MISSING MP PREFABS]</font>
 
Simply unpack in your cod4_root, all folder structure is already done.
 
List of included prefabs for this section:
 
*veh_ger_panzer.map
*veh_panzer.map
*veh_sherman.map
*veh_t34.map
*veh_type97.map
*war_hq_obj.map
 
----
 


== veh_t34 ==
== veh_t34 ==

Revision as of 18:09, 4 December 2008

THIS DOES NOT CURRENTLY WORK!

Missing Prefabs

IMPORTANT: Treyarch didnt include the MP Prefabs so here they are:

DOWNLOAD MISSING MP PREFABS

Simply unpack in your cod4_root, all folder structure is already done.

List of included prefabs for this section:

  • veh_ger_panzer.map
  • veh_panzer.map
  • veh_sherman.map
  • veh_t34.map
  • veh_type97.map
  • war_hq_obj.map


veh_t34

Key / Value

  • "model" "veh_ger_panzer_mp_dpm_main"
  • "targetname" "destructible"
  • "destructibledef" "vehicle_ger_Panzer_mg_mp_ddef"
  • "spawnflags" "1"
  • "script_gameobjectname" "vehicle"
  • "vehicletype" "panzer4_mp"
  • "classname" "script_vehicle"


veh_type97

Key / Value

  • "model" "veh_t34_mp_dpm_main"
  • "targetname" "destructible"
  • "destructibledef" "vehicle_rus_t34_mp_ddef"
  • "spawnflags" "1"
  • "script_gameobjectname" "vehicle"
  • "vehicletype" "t34_mp"
  • "classname" "script_vehicle"


Sources: Treyarch's Wiki