Call of Duty 5: MP - Adding Vehicles: Difference between revisions

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  map_source/_prefabs/mp/
  map_source/_prefabs/mp/


== veh_t34 ==


*veh_t34
[[Image:veh_t34.jpg]]
[[Image:veh_t34.jpg]]


Setting
veh_t34 Setting
*"model" "veh_ger_panzer_mp_dpm_main"
*"model" "veh_ger_panzer_mp_dpm_main"
*"targetname" "destructible"
*"targetname" "destructible"
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*veh_type97
== veh_type97 ==
 
[[Image:veh_type97.jpg]]
[[Image:veh_type97.jpg]]
*"model" "veh_t34_mp_dpm_main"
*"targetname" "destructible"
*"destructibledef" "vehicle_rus_t34_mp_ddef"
*"spawnflags" "1"
*"script_gameobjectname" "vehicle"
*"vehicletype" "t34_mp"
*"classname" "script_vehicle"





Revision as of 00:53, 23 November 2008

Adding vehicles is as easy as dropping prefabs, the prefabs can be found in

map_source/_prefabs/mp/

veh_t34

veh_t34 Setting

  • "model" "veh_ger_panzer_mp_dpm_main"
  • "targetname" "destructible"
  • "destructibledef" "vehicle_ger_Panzer_mg_mp_ddef"
  • "spawnflags" "1"
  • "script_gameobjectname" "vehicle"
  • "vehicletype" "panzer4_mp"
  • "classname" "script_vehicle"


veh_type97

  • "model" "veh_t34_mp_dpm_main"
  • "targetname" "destructible"
  • "destructibledef" "vehicle_rus_t34_mp_ddef"
  • "spawnflags" "1"
  • "script_gameobjectname" "vehicle"
  • "vehicletype" "t34_mp"
  • "classname" "script_vehicle"


Sources: Treyarch's Wiki