https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_List_Of_Animations&feed=atom&action=history Call of Duty 5: List Of Animations - Revision history 2024-03-28T14:34:47Z Revision history for this page on the wiki MediaWiki 1.41.0 https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_List_Of_Animations&diff=6713&oldid=prev CoDEmanX at 23:27, 2 August 2009 2009-08-02T23:27:03Z <p></p> <table style="background-color: #fff; color: #202122;" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="en"> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 02:27, 3 August 2009</td> </tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Line 1:</td> <td colspan="2" class="diff-lineno">Line 1:</td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[[Image:Nutshell.png]] </del>There are three ways you can go about finding what animations are at your disposal.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{Note|</ins>There are three ways you can go about finding what animations are at your disposal.<ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Animations in CoDWaW typically have a prefix such as '''ch_''' for character, '''o_''' for object, '''v_''' for vehicle, '''p_''' for player, etc... Otherwise animations will typically have a straight forward prefix for what they are such as '''stuka_''' or '''patrol_'''.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Animations in CoDWaW typically have a prefix such as '''ch_''' for character, '''o_''' for object, '''v_''' for vehicle, '''p_''' for player, etc... Otherwise animations will typically have a straight forward prefix for what they are such as '''stuka_''' or '''patrol_'''.</div></td></tr> <tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l49">Line 49:</td> <td colspan="2" class="diff-lineno">Line 49:</td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Sources: [http://wiki.treyarch.com/wiki/List_Of_Animations Treyarch's Wiki]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Sources: [http://wiki.treyarch.com/wiki/List_Of_Animations Treyarch's Wiki]</div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Category:Call of Duty 5]]</ins></div></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:AI]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:AI]]</div></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[[Category:Call of Duty 5]]</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Modding]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Modding]]</div></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Animations]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Animations]]</div></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Scripting]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Scripting]]</div></td></tr> </table> CoDEmanX https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_List_Of_Animations&diff=2586&oldid=prev Zeroy: New page: Image:Nutshell.png There are three ways you can go about finding what animations are at your disposal. Animations in CoDWaW typically have a prefix such as '''ch_''' for character, ''... 2008-11-10T12:25:00Z <p>New page: <a href="/index.php?title=File:Nutshell.png" title="File:Nutshell.png">Image:Nutshell.png</a> There are three ways you can go about finding what animations are at your disposal. Animations in CoDWaW typically have a prefix such as &#039;&#039;&#039;ch_&#039;&#039;&#039; for character, &#039;&#039;...</p> <p><b>New page</b></p><div>[[Image:Nutshell.png]] There are three ways you can go about finding what animations are at your disposal.<br /> <br /> Animations in CoDWaW typically have a prefix such as '''ch_''' for character, '''o_''' for object, '''v_''' for vehicle, '''p_''' for player, etc... Otherwise animations will typically have a straight forward prefix for what they are such as '''stuka_''' or '''patrol_'''.<br /> <br /> ==Anim Trees==<br /> <br /> '''animTrees''' (.atr) files contain all the animations used in the game. The animTrees are a series of lists that tell an entity what animations to use, while the animScripts take care of how a lot of the regular animations are handled on entities such as walk, running, firing, and idle animations.<br /> <br /> Location: '''[root]\raw\animtrees'''<br /> <br /> The animTrees (.atr files) can be opened in just about any text editor like WordPad, NotePad, Ultra Edit, etc...<br /> <br /> A big chunk (if not all) of AI body animations are inside '''generic_human.atr'''. If you see a specific animation in a level when playing the game, you can do a search for the level name and you will come across the list of animations for that level. For example, searching for &quot;''Oki3''&quot; takes us to a list called &quot;''level_oki3''&quot;, the first few animations being:<br /> <br /> &lt;pre&gt;<br /> ch_oki3_tunnel_discover<br /> <br /> //regroup at the gate<br /> Ch_oki3_regroup_sarge_talk<br /> Ch_oki3_regroup_sarge_order<br /> Ch_oki3_regroup_marine_talk<br /> &lt;/pre&gt;<br /> <br /> We can use any of the animations with the ch_ prefix on an AI by simply defining it in our script, for example:<br /> level.scr_anim[&quot;sarge&quot;][&quot;meet_by_wall&quot;] = %Ch_oki3_regroup_sarge_order;<br /> <br /> ==Level Scripts==<br /> <br /> Another good location to find an animation that you may recall from a level is in the level's _anim script file.<br /> <br /> Location: '''[root]\raw\maps'''<br /> <br /> oki3_anim.gsc has a long list of scr._anims and scr._sounds, a small snippet from the gsc:<br /> <br /> // &quot;Open fire!&quot;<br /> level.scr_sound[&quot;sarge&quot;][&quot;open_fire&quot;] = &quot;Oki3_IGD_244A_ROEB&quot;;<br /> // &quot;Clear the area!&quot;<br /> level.scr_sound[&quot;sarge&quot;][&quot;clear_area2&quot;] = &quot;Oki3_IGD_245A_ROEB&quot;;<br /> // &quot;Miller - man that MG!&quot;<br /> level.scr_sound[&quot;sarge&quot;][&quot;man_mg&quot;] = &quot;Oki3_IGD_246A_ROEB&quot;;<br /> <br /> ==Xanim Folder==<br /> <br /> The folder with all the game animation files is another good place to see what animations are available.<br /> <br /> Location: '''[root]\raw\xanim'''<br /> <br /> <br /> <br /> Sources: [http://wiki.treyarch.com/wiki/List_Of_Animations Treyarch's Wiki]<br /> [[Category:AI]]<br /> [[Category:Call of Duty 5]]<br /> [[Category:Modding]]<br /> [[Category:Animations]]<br /> [[Category:Scripting]]</div> Zeroy