https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_List_Of_Animations&feed=atom&action=historyCall of Duty 5: List Of Animations - Revision history2024-03-28T14:34:47ZRevision history for this page on the wikiMediaWiki 1.41.0https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_List_Of_Animations&diff=6713&oldid=prevCoDEmanX at 23:27, 2 August 20092009-08-02T23:27:03Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 02:27, 3 August 2009</td>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[[Image:Nutshell.png]] </del>There are three ways you can go about finding what animations are at your disposal.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{Note|</ins>There are three ways you can go about finding what animations are at your disposal.<ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Animations in CoDWaW typically have a prefix such as '''ch_''' for character, '''o_''' for object, '''v_''' for vehicle, '''p_''' for player, etc... Otherwise animations will typically have a straight forward prefix for what they are such as '''stuka_''' or '''patrol_'''.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Animations in CoDWaW typically have a prefix such as '''ch_''' for character, '''o_''' for object, '''v_''' for vehicle, '''p_''' for player, etc... Otherwise animations will typically have a straight forward prefix for what they are such as '''stuka_''' or '''patrol_'''.</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Sources: [http://wiki.treyarch.com/wiki/List_Of_Animations Treyarch's Wiki]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Sources: [http://wiki.treyarch.com/wiki/List_Of_Animations Treyarch's Wiki]</div></td></tr>
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</table>CoDEmanXhttps://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_List_Of_Animations&diff=2586&oldid=prevZeroy: New page: Image:Nutshell.png There are three ways you can go about finding what animations are at your disposal. Animations in CoDWaW typically have a prefix such as '''ch_''' for character, ''...2008-11-10T12:25:00Z<p>New page: <a href="/index.php?title=File:Nutshell.png" title="File:Nutshell.png">Image:Nutshell.png</a> There are three ways you can go about finding what animations are at your disposal. Animations in CoDWaW typically have a prefix such as '''ch_''' for character, ''...</p>
<p><b>New page</b></p><div>[[Image:Nutshell.png]] There are three ways you can go about finding what animations are at your disposal.<br />
<br />
Animations in CoDWaW typically have a prefix such as '''ch_''' for character, '''o_''' for object, '''v_''' for vehicle, '''p_''' for player, etc... Otherwise animations will typically have a straight forward prefix for what they are such as '''stuka_''' or '''patrol_'''.<br />
<br />
==Anim Trees==<br />
<br />
'''animTrees''' (.atr) files contain all the animations used in the game. The animTrees are a series of lists that tell an entity what animations to use, while the animScripts take care of how a lot of the regular animations are handled on entities such as walk, running, firing, and idle animations.<br />
<br />
Location: '''[root]\raw\animtrees'''<br />
<br />
The animTrees (.atr files) can be opened in just about any text editor like WordPad, NotePad, Ultra Edit, etc...<br />
<br />
A big chunk (if not all) of AI body animations are inside '''generic_human.atr'''. If you see a specific animation in a level when playing the game, you can do a search for the level name and you will come across the list of animations for that level. For example, searching for "''Oki3''" takes us to a list called "''level_oki3''", the first few animations being:<br />
<br />
<pre><br />
ch_oki3_tunnel_discover<br />
<br />
//regroup at the gate<br />
Ch_oki3_regroup_sarge_talk<br />
Ch_oki3_regroup_sarge_order<br />
Ch_oki3_regroup_marine_talk<br />
</pre><br />
<br />
We can use any of the animations with the ch_ prefix on an AI by simply defining it in our script, for example:<br />
level.scr_anim["sarge"]["meet_by_wall"] = %Ch_oki3_regroup_sarge_order;<br />
<br />
==Level Scripts==<br />
<br />
Another good location to find an animation that you may recall from a level is in the level's _anim script file.<br />
<br />
Location: '''[root]\raw\maps'''<br />
<br />
oki3_anim.gsc has a long list of scr._anims and scr._sounds, a small snippet from the gsc:<br />
<br />
// "Open fire!"<br />
level.scr_sound["sarge"]["open_fire"] = "Oki3_IGD_244A_ROEB";<br />
// "Clear the area!"<br />
level.scr_sound["sarge"]["clear_area2"] = "Oki3_IGD_245A_ROEB";<br />
// "Miller - man that MG!"<br />
level.scr_sound["sarge"]["man_mg"] = "Oki3_IGD_246A_ROEB";<br />
<br />
==Xanim Folder==<br />
<br />
The folder with all the game animation files is another good place to see what animations are available.<br />
<br />
Location: '''[root]\raw\xanim'''<br />
<br />
<br />
<br />
Sources: [http://wiki.treyarch.com/wiki/List_Of_Animations Treyarch's Wiki]<br />
[[Category:AI]]<br />
[[Category:Call of Duty 5]]<br />
[[Category:Modding]]<br />
[[Category:Animations]]<br />
[[Category:Scripting]]</div>Zeroy