Call of Duty 5: Fixing Exceeded 400Fxs assets: Difference between revisions

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[[Image:nutshell.png]] Getting a message "Exceeded 400Fxs assets"?  
[[Image:nutshell.png]] Getting a message "Exceeded 400 FX assets"?  




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Also see [http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Vehicles_in_MP#Problems.3F_2 HERE]
Also see [http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Vehicles_in_MP#Problems.3F_2 HERE]
== Statement ==
<blockquote style="margin-left:0;">“Try removing the "impactfx" line from your zone source file ( .csv ) and see if the problem with the FX goes away.
<br>
This seems like a bug with the launcher placing this line in there automatically, when it shouldn't.”</blockquote>
''- Chris P., Treyarch Staff at [http://www.modsonline.com/Forums-top-95468-10.html#657924 Modsonline.com]''
[[Category:Radiant]]
[[Category:Troubleshooting]]
[[Category:Mapping]]
[[Category:Call of Duty 5]]

Latest revision as of 18:14, 14 April 2009

Getting a message "Exceeded 400 FX assets"?


Make sure to comment out or remove the line impactfx,mp_yourmap from your Zone File to fix


Also see HERE


Statement

“Try removing the "impactfx" line from your zone source file ( .csv ) and see if the problem with the FX goes away.


This seems like a bug with the launcher placing this line in there automatically, when it shouldn't.”

- Chris P., Treyarch Staff at Modsonline.com