Call of Duty 5: Engine Limitation: Difference between revisions

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(New page: {{Note|Some Limits found in the COD5 and COD4 engines}} *4096 Dvars *63+1 Dvar name characters shown in console *2048 Fx (simultaneously playing) *2048 Material assets *1024 ? Model asset...)
 
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{{Note|Some Limits found in the COD5 and COD4 engines}}
{{Note|Some Limits found in the CoD5 and CoD4 engines}}


*4096 Dvars
*4096 Dvars
*63+1 Dvar name characters shown in console
*63+1 Dvar name characters shown in console, but the names can be longer
*2048 Fx (simultaneously playing)
*2048 Fx (simultaneously playing)
*2048 Material assets
*400 Fx Asset limit ([[Call of Duty 5: Fixing Exceeded 400Fxs assets|at least CoD5]])
*2048 Material assets ([[Call of Duty 5: Fixing 2048 materials Assets Error|see here for fix]])
*1024 ? Model assets (is for cod4, seems higher for codwaw)
*1024 ? Model assets (is for cod4, seems higher for codwaw)
*128 Tags (Bones) in MP
*128 Tags (Joints) in MP
*31 HUD Elements (Client)
*1600 Sounds


*Radiant - 3d view:
*Radiant - 3d view:<br>"Out of Radiant meshes (262144)"
"Out of Radiant meshes (262144)"
*Test map, brushes: 102,631 (138,752)<br>97.8 MB mapfile
<br>
*Test map, brushes: 102,631 (138,752)
97.8 MB mapfile


<br><br>


==BSP limits==
==BSP limits==


(approx.), calculated using the limit% supplied by cod4map.exe -info<br><br>
(approx.), calculated using the limit% supplied by cod4map.exe -info


*models: 4096
*models: 4096
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*light region axes: 16,384? (16000)
*light region axes: 16,384? (16000)
*paths: ? (1666)
*paths: ? (1666)
[[Category:Call of Duty 4]]
[[Category:Call of Duty 5]]
[[Category:Technical Reference]]

Latest revision as of 04:31, 19 September 2009

Some Limits found in the CoD5 and CoD4 engines
  • 4096 Dvars
  • 63+1 Dvar name characters shown in console, but the names can be longer
  • 2048 Fx (simultaneously playing)
  • 400 Fx Asset limit (at least CoD5)
  • 2048 Material assets (see here for fix)
  • 1024 ? Model assets (is for cod4, seems higher for codwaw)
  • 128 Tags (Joints) in MP
  • 31 HUD Elements (Client)
  • 1600 Sounds
  • Radiant - 3d view:
    "Out of Radiant meshes (262144)"
  • Test map, brushes: 102,631 (138,752)
    97.8 MB mapfile


BSP limits

(approx.), calculated using the limit% supplied by cod4map.exe -info

  • models: 4096
  • materials: 1024 (1223)
  • brushes: 32,768 (32765)
  • brushsides: 655,360? (655368)
  • planes: 65,536 (65544)
  • entdata: 16,777,216 byte / 16 MiB (16773218)
  • nodes: 32,768 (32773)
  • leafs: 32,768 (32768)
  • leafbrushes: 262,144 (262150)
  • leafsurfaces: ?
  • collisionverts: 65,536 (65542)
  • collisiontris: 131,072 (131080)
  • collisionedgewalk: ? (393,026)
  • collisionborders: 32,768 (32775)
  • collisionparts: 131,072 (131181)
  • collisionaabbs: 262,144 (262654)
  • layered verts: 524,288 (524317)
  • layered data: 1,048,576? (1284080)
  • simple verts: 524,288? (589834)
  • layered indexes: ? (992,147)
  • simple indexes: 1,048,576? (1179581)
  • layered tri soups: 32,768 (32771)
  • simple tri soups: 32,768 (32766)
  • lightmaps: 31
  • light grid header: ?
  • light grid rows: 4096 (4235)
  • light grid points: 1,048,576 (1048545)
  • light grid colors: ? (671,063)
  • visibility: ?
  • portalverts: 16,384 (16380)
  • layered aabbtrees: 32,768 (32791)
  • simple aabbtrees: 32,768 (32738)
  • cells: 1024
  • portals: 2048
  • cullgroups: ?
  • cullgroupindexes: ?
  • reflection_probes: 255
  • primary lights: 255
  • light regions: 255
  • light region hulls: 2048 (2045)
  • light region axes: 16,384? (16000)
  • paths: ? (1666)