Call of Duty 5: Beta Server Config: Difference between revisions

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== Port Forwarding ==
== Port Forwarding ==


In order to run your own server and open it up to the World you need to do some port forwarding in your Router. ''The ports to forwards are as follow:''
In order to run your own server and open it up to internet users, you need to do some port forwarding in your Router. ''The ports to forwards are as follow:''


  UDP 20800
  UDP 20800
Line 83: Line 83:
== Server Config ==
== Server Config ==


This next section will give you a base server config, a more detailed Server Config can be found [[Call of Duty 5: Detailed Server Config|HERE]]
This next section will give you a base server config, a more detailed Server Config can be found [[Call of Duty 5: Advanced Server Config|HERE]]


Now Create a file called '''server.cfg''' and place in /Main -- '''Server.cfg''' can contains (change passwords of course):
Now Create a file called '''server.cfg''' and place in /Main -- '''Server.cfg''' can contains (change passwords of course):
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pb_sv_enable
pb_sv_enable


// Server name
set sv_hostname "MY CoDWW Beta Server"


////////////////////////////////////
// Server password
// Server Information
//
// Server Browser Name
set sv_hostname "This is my CoD:WW Server" //This is the name that appears in the server browser
 
// "Message of the Day" -- Not sure if this even works
set g_motd ""
 
// Keywords (maybe a server search function?)
set sv_keywords ""
 
 
////////////////////////////////////
// Passwords
//
// Server password (needed to get into the server)
set g_password "" // blank means NO password
set g_password "" // blank means NO password
// Private Client Slot Password
set sv_privatePassword ""


// Rconpassword
// Rconpassword
set rcon_password "change_me" // Change this to your rcon password!
set rcon_password "changeme"


////////////////////////////////////
// Client Issues
//
// Maximum Clients
// Maximum Clients
set sv_maxclients "28"
//set sv_privateclients "6"
set sv_privateclients "4" // These people can use the private password to get in the server
set sv_maxclients "32"


// Client's Min/Maximum Ping
// Max Ping
set sv_minPing "0"
set sv_maxping "225"
set sv_maxping "155"


// Client's Maximum Rate
// Rate
set sv_maxRate "25000"
set sv_maxRate "25000"


// Client Voting
// Map_rotation
set g_allowVote "0"
set g_gametype "tdm"
set g_voteAbstainWeight "0.5"
 
// Client Side Stuff  -- Don't know what these do right now
set sv_clientside "0"
set sv_clientArchive "1"
set sv_clientSideBullets "1"
set sv_clientSideVehicles "1"
set g_client_side_lights "1"
 
// sv_pure - Keeps clients from loading files NOT on the server
set sv_pure "1"
 
// Disable Client access to console?
set sv_disableClientConsole "0"
 
 
////////////////////////////////////
// Server Personality Settings
//
// Automatic Team Balance
set scr_teambalance "0"
 
// In-Game Voice Chat
set sv_voice "0"
set voice_global "0"
set g_voiceChatTalkingDuration "500"
set voice_deadChat "0"
set sv_voiceQuality "3"
set voice_localEcho "0"
 
// Dead players chat with the living?
set g_deadChat "0"
 
// Who dead people can spectate
set scr_game_spectatetype "1"
 
// Gravity
set g_gravity "800"
 
// Base Move Speed
set g_speed "190"
 
// Number of dropped weapons before recycling
set g_maxDroppedWeapons "16"
 
 
////////////////////////////////////
// Server General Gameplay Settings
//
// Hardcore
set scr_hardcore "0"
 
// OldSchool
set scr_oldschool "0"
 
// Friendly Fire?
set scr_team_fftype "0"
 
// Red Crosshairs while over enemy? Maybe?
set g_redCrosshairs "1"
 
// Draw Friends
set scr_drawfriend "0"


// Revive players?  Don't know what this does
set sv_mapRotation "gametype tdm map mp_castle gametype tdm map mp_makin gametype tdm map mp_roundhouse";
set scr_player_allowrevive "1"
</pre>
set g_revive "0"
set revive_time_taken "2"
 
// Announcer
set scr_allowannouncer "1"
 
 
////////////////////////////////////
// Player Settings
//
// Health Issues
set scr_player_healthregentime "5"
set scr_player_maxhealth "100"
 
// Number of lives
set scr_player_numlives "0"
 
// Respawn Settings
set scr_player_forcerespawn "1"
set scr_player_respawndelay "0"
set scr_player_suicidespawndelay "0"
 
// Sprint Settings
set scr_player_sprinttime "4"
 
// Suicide point loss
set scr_game_suicidepointloss "0"
 
 
 
////////////////////////////////////
// Server Timers
set scr_game_graceperiod "15"
set scr_intermission_time "30"
set scr_team_respawntime "0"
 
 
////////////////////////////////////
// Weapons
//
set scr_weapon_allowbetty "1"
set scr_weapon_allowc4 "1"
set scr_weapon_allowflash "1"
set scr_weapon_allowfrags "1"
set scr_weapon_allowmines "1"
set scr_weapon_allowrpgs "1"
set scr_weapon_allowsatchel "1"
set scr_weapon_allowsmoke "1"
 
// Hardpoint Settings
//
set scr_game_hardpoints "1"
set scr_hardpoint_allowartillery "1"
set scr_hardpoint_allowdogs "1"
set scr_hardpoint_allowradar "1"
set scr_hardpoint_allowsupply "1"
set scr_hardpoint_allowuav "1"
 
// Dog Settings
set scr_dog_count "8"
set scr_dog_hardpoint_interval "180"
set scr_dog_health "100"
set scr_dog_max_at_once "4"
set scr_dog_time "60"
 
 
////////////////////////////////////
// Server Performance Issues
//
// Rate
set rate "25000"
 
// Antilag
set g_antilag "1"
 
// Smooth clients
set g_smoothClients "1"
 
// FPS (Server Frames per Second) -- I would leave this alone for now.  MIGHT mess up gameplay if changed.
set sv_fps "20"
 
////////////////////////////////////
// Server Download/Redirect Settings
//
set sv_allowDownload "1"
set sv_wwwBaseURL ""
set sv_wwwDlDisconnected "0"
set sv_wwwDownload "0"
 
 
////////////////////////////////////
// Server Management/Admin
//
// Logging
set g_log "games_mp.log"
set g_logSync "1"
set logfile "2"
 
// Client IP Banning (yucky way to do this)
set g_banIPs ""
 
// Kick Ban Time
set sv_kickBanTime "300"
 
// TKers
set scr_teamKillPunishCount "3"
set scr_team_artilleryTeamKillPenalty "0.25"
set scr_team_kickteamkillers "0"
set set scr_team_teamkillerplaylistbanpenalty "0"
set scr_team_teamkillerplaylistbanquantum "0"
set scr_team_teamkillpointloss "1"
set scr_team_teamkillspawndelay "20"
 
 
////////////////////////////////////
// Batttle Chatter Settings
set scr_allowbattlechatter "1"
 
// Map_rotation  (available gametypes: dm, tdm, dom, sab, sd ctf, koth, twar)
set sv_mapRotation "gametype ctf map mp_castle gametype ctf map mp_makin gametype ctf map mp_roundhouse"  
set sv_maprotationcurrent ""</pre>


== Starting Server ==
== Starting Server ==
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  <font color="red">"</font>C:/Program Files/Activision/Call of Duty- World at War Beta\CoDWaWbeta.exe<font color="red">"</font> +set dedicated 2 +set net_ip xxx.xxx.xxx.xxx +set net_port 28960 +exec server.cfg +map_rotate
  <font color="red">"</font>C:/Program Files/Activision/Call of Duty- World at War Beta\CoDWaWbeta.exe<font color="red">"</font> +set dedicated 2 +set net_ip xxx.xxx.xxx.xxx +set net_port 28960 +exec server.cfg +map_rotate
[[Image:Information.png]] Replace xxx.xxx.xxx.xxx by your Public IP adress. If unsure of your Public IP Address you can go [http://www.whatismyip.com HERE] to check it out.


[[Image:codww_server_1.png]]
[[Image:codww_server_1.png]]

Latest revision as of 16:12, 8 November 2008

By Bullet-Worm and Zeroy

Port Forwarding

In order to run your own server and open it up to internet users, you need to do some port forwarding in your Router. The ports to forwards are as follow:

UDP 20800
UDP 20810
UDP 28960-28970

For a detailed How-to setup port forwarding on your router, see Portforward.com

Make sure your Windows Firewall has either added rules for those ports or/and CoDWaWbeta.exe is unblocked from it!


Allowed Gametypes

  mp_castle mp_makin mp_roundhouse
Gametypes      
DM Yes Yes Yes
TWAR Yes Yes Yes
TDM Yes Yes Yes
SD Yes Yes Yes
SAB Yes Yes Yes
DOM Yes Yes Yes
KOTH Yes Yes Yes
CTF Yes Yes Yes
SUR No No No

Server Config

This next section will give you a base server config, a more detailed Server Config can be found HERE

Now Create a file called server.cfg and place in /Main -- Server.cfg can contains (change passwords of course):

seta sv_punkbuster 1
wait
pb_sv_enable

// Server name
set sv_hostname "MY CoDWW Beta Server" 

// Server password
set g_password "" // blank means NO password

// Rconpassword
set rcon_password "changeme"

// Maximum Clients
//set sv_privateclients "6"
set sv_maxclients "32"

// Max Ping
set sv_maxping "225"

// Rate
set sv_maxRate "25000"

// Map_rotation
set g_gametype "tdm"

set sv_mapRotation "gametype tdm map mp_castle gametype tdm map mp_makin gametype tdm map mp_roundhouse";

Starting Server

Windows ONLY and not for servers from Game Servers Providers!

  • Right-click your Shorcut for CoDWaWbeta.exe and add this at the end:
+set dedicated 2 +set net_ip xxx.xxx.xxx.xxx +set net_port 28960 +exec server.cfg +map_rotate

Make sure that " are present in the Shorcut around CoDWaWbeta.exe. Example:

"C:/Program Files/Activision/Call of Duty- World at War Beta\CoDWaWbeta.exe" +set dedicated 2 +set net_ip xxx.xxx.xxx.xxx +set net_port 28960 +exec server.cfg +map_rotate

Replace xxx.xxx.xxx.xxx by your Public IP adress. If unsure of your Public IP Address you can go HERE to check it out.


  • Once the server starts you should get the console: