Call of Duty 5: Adding Destructables: Difference between revisions

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(New page: Image:Nutshell.png Tutorial to add Destructible items in your MP levels :) 200px|right = Vehicles = *The following is a list of all usable destructibles in MP incl...)
 
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* [[Image:data.png]][http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Launcher_Overview#Download_Mirrors Modtools patch 1.1]
* [[Image:data.png]][http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Launcher_Overview#Download_Mirrors Modtools patch 1.1]
* [[Image:data.png]][http://wiki.modsrepository.com/codww_files/cod5_destvehicles_pack_v1.0_zeroy.zip Vehicles Destructable pack]
* [[Image:data.png]][http://wiki.modsrepository.com/codww_files/cod5_destvehicles_pack_v1.0_zeroy.zip Vehicles Destructible pack]


For the pack, simply unzip in your COD5 main folder - no files should have to be overwritten
For the pack, simply unzip in your COD5 main folder - no files should have to be overwritten
 
== In Radiant ==
== In Radiant ==



Revision as of 18:40, 27 January 2009

Tutorial to add Destructible items in your MP levels :)

Vehicles

  • The following is a list of all usable destructibles in MP included in the pack below:
Audi_mp
Beetle_mp
Bmwmotorcyle_mp
Horch1a_mp
Mercedesw136_mp
Opel_blitz_mp
Ptboat_mp
Type94truck_mp
Type94truckcamo_mp
Type95scoutcar_mp

Pre-requisites

For the pack, simply unzip in your COD5 main folder - no files should have to be overwritten

In Radiant

  • Open your map in Radiant and place the Tank prefabs by right-clicking on the 2D view > misc > prefab



  • Browse to ..\Call of Duty - World at War\map_source\_prefabs\destrutibles\ and pick the desired prefab
  • Place in map and drop to ground using the drop to ground tool as shown below:



  • Add more prefabs if desired
  • Save your map and exit radiant

Check Map GSC file

  • Check that your main Map GSC contains the line maps\mp\_load::main(); as shown in the example map in pack:
main()
{
	maps\mp\_load::main();

	game["allies"] = "marines";
	game["axis"] = "japanese";
	game["attackers"] = "allies";
	game["defenders"] = "axis";
	game["allies_soldiertype"] = "pacific";
	game["axis_soldiertype"] = "pacific";

}

Update the Zone file

  • Open your Map Zone File (in ..\Call of Duty - World at War\zone_source\) and remove the following lines:
impactfx,mp_yourmap
  • Example Zone file:
col_map_mp,maps/mp/mp_dest_test.d3dbsp
rawfile,maps/mp/mp_dest_test.gsc
sound,common,mp_dest_test,!all_mp
sound,generic,mp_dest_test,!all_mp
sound,voiceovers,mp_dest_test,!all_mp
sound,multiplayer,mp_dest_test,!all_mp
character,char_usa_raider_player_rifle
character,char_usa_raider_player_cqb
character,char_usa_raider_player_assault
character,char_usa_raider_player_lmg
character,char_usa_raider_player_smg
character,char_jap_impinf_player_smg
character,char_jap_impinf_player_rifle
character,char_jap_impinf_player_lmg
character,char_jap_impinf_player_cqb
character,char_jap_impinf_player_assault
  • Save and close
  • Using Launcher compile your map and test!

Thanks to Sven71, One_Richard


--Zeroy. 01:49, 27 January 2009 (UTC)