Call of Duty 5: Adding Destructables: Difference between revisions

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=== Check Map GSC file ===
=== Check Map GSC file ===


* Check that your main Map GSC contains the line <font color="yellow">'''maps\mp\_load::main();'''</font> as shown in the example map in pack:
* Check that your main Map GSC contains the line <font color="blue">'''maps\mp\_load::main();'''</font> as shown in the example map in pack:


<pre>
<syntaxhighlight>
main()
main()
{
{
Line 62: Line 62:


}
}
</pre>
</syntaxhighlight>


=== Update the Zone file ===
=== Update the Zone file ===
Line 72: Line 72:
*Example Zone file:
*Example Zone file:


<pre>
<syntaxhighlight>
col_map_mp,maps/mp/mp_dest_test.d3dbsp
col_map_mp,maps/mp/mp_yourmap.d3dbsp
rawfile,maps/mp/mp_dest_test.gsc
rawfile,maps/mp/mp_yourmap.gsc
sound,common,mp_dest_test,!all_mp
sound,common,mp_yourmap,!all_mp
sound,generic,mp_dest_test,!all_mp
sound,generic,mp_yourmap,!all_mp
sound,voiceovers,mp_dest_test,!all_mp
sound,voiceovers,mp_yourmap,!all_mp
sound,multiplayer,mp_dest_test,!all_mp
sound,multiplayer,mp_yourmap,!all_mp
character,char_usa_raider_player_rifle
character,char_usa_raider_player_rifle
character,char_usa_raider_player_cqb
character,char_usa_raider_player_cqb
Line 89: Line 89:
character,char_jap_impinf_player_cqb
character,char_jap_impinf_player_cqb
character,char_jap_impinf_player_assault
character,char_jap_impinf_player_assault
</pre>
</syntaxhighlight>


* Save and close
* Save and close

Latest revision as of 15:08, 16 December 2010

Tutorial to add Destructible items in your MP levels :)

Vehicles

  • The following is a list of all usable destructibles in MP included in the pack below:
Audi_mp
Beetle_mp
Bmwmotorcyle_mp
Horch1a_mp
Mercedesw136_mp
Opel_blitz_mp
Ptboat_mp
Type94truck_mp
Type94truckcamo_mp
Type95scoutcar_mp

Pre-requisites

For the pack, simply unzip in your COD5 main folder - no files should have to be overwritten

In Radiant

  • Open your map in Radiant and place the Tank prefabs by right-clicking on the 2D view > misc > prefab



  • Browse to ..\Call of Duty - World at War\map_source\_prefabs\destrutibles\ and pick the desired prefab
  • Place in map and drop to ground using the drop to ground tool as shown below:



  • Add more prefabs if desired
  • Save your map and exit radiant

Check Map GSC file

  • Check that your main Map GSC contains the line maps\mp\_load::main(); as shown in the example map in pack:
main()
{
	maps\mp\_load::main();

	game["allies"] = "marines";
	game["axis"] = "japanese";
	game["attackers"] = "allies";
	game["defenders"] = "axis";
	game["allies_soldiertype"] = "pacific";
	game["axis_soldiertype"] = "pacific";

}

Update the Zone file

  • Open your Map Zone File (in ..\Call of Duty - World at War\zone_source\) and remove the following lines:
impactfx,mp_yourmap
  • Example Zone file:
col_map_mp,maps/mp/mp_yourmap.d3dbsp
rawfile,maps/mp/mp_yourmap.gsc
sound,common,mp_yourmap,!all_mp
sound,generic,mp_yourmap,!all_mp
sound,voiceovers,mp_yourmap,!all_mp
sound,multiplayer,mp_yourmap,!all_mp
character,char_usa_raider_player_rifle
character,char_usa_raider_player_cqb
character,char_usa_raider_player_assault
character,char_usa_raider_player_lmg
character,char_usa_raider_player_smg
character,char_jap_impinf_player_smg
character,char_jap_impinf_player_rifle
character,char_jap_impinf_player_lmg
character,char_jap_impinf_player_cqb
character,char_jap_impinf_player_assault
  • Save and close
  • Using Launcher compile your map and test!

Thanks to Sven71, One_Richard


--Zeroy. 01:49, 27 January 2009 (UTC)