Call of Duty 4: Your First Map: Difference between revisions

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(Rabbit claimed ource on this tutorial - removed until approval from Author)
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[[Category:Basic Editing]]
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[[Category:Gameplay]]
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[[Image:Nutshell.png]] There are many many ways to build a MP map and what you will find below are the way i usually work when building a map - The information are Guidelines and isnt the only way to go about mapping for Call of Duty 4 Modern Warfare, but it's ONE way.
[[Image:Nutshell.png]] There are many many ways to build a MP map and what you will find below are the way i usually work when building a map - The information are Guidelines and isnt the only way to go about mapping for Call of Duty 4 Modern Warfare, but it's ONE way.



Revision as of 20:45, 18 October 2008

There are many many ways to build a MP map and what you will find below are the way i usually work when building a map - The information are Guidelines and isnt the only way to go about mapping for Call of Duty 4 Modern Warfare, but it's ONE way.

Use 2d Picture for Layout

This is a tip i found very handy for the scaling of your project early in the making.
  • Create your layout on paper or on drawing/cad third-party (make it quite big, at 1024*1024)
  • Use Asset Manager to import the pic in Radiant
  • In radiant go to preferences (P) > tick the option "Texture Brushes in 2D"
  • Select your newly imported layout texture
  • Create a brush > terrain patch with it for the size of your map/area to use layout


Here is the result (using stock layout pics), you can then build on top of this or place your prefabs easily