Call of Duty 4: Update Zone File

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Revision as of 02:28, 16 October 2008 by Daevius (talk | contribs)
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By Daevius

You should update your zone file whenever you have to add new assets, or your previous map gave errors since assets were missing.

On the left panel you'll see the assets that were missing the previous time you ran a map and an asset was missing. You simply copy paste the content of the left panel to the right panel, but avoid duplicated lines! Also be adviced, that whenever you run a map and it has NO missing assets, the missing assets list on the left is not updated, and still shows the missing assets from your previous compile or maybe even another map!

An example of a basic assets list:

ignore,code_post_gfx_mp
ignore,common_mp
ignore,localized_code_post_gfx_mp
ignore,localized_common_mp
col_map_mp,maps/mp/[mapname].d3dbsp
rawfile,maps/mp/[mapname].gsc
impactfx,[mapname]
sound,common,[mapname],!all_mp
sound,generic,[mapname],!all_mp
sound,voiceovers,[mapname],!all_mp
sound,multiplayer,[mapname],!all_mp
xmodel,body_mp_usmc_specops
xmodel,head_mp_usmc_tactical_mich_stripes_nomex
xmodel,body_mp_usmc_sniper
xmodel,head_mp_usmc_tactical_baseball_cap
xmodel,body_mp_usmc_recon
xmodel,head_mp_usmc_nomex
xmodel,body_mp_usmc_assault
xmodel,head_mp_usmc_tactical_mich
xmodel,body_mp_usmc_support
xmodel,head_mp_usmc_shaved_head
xmodel,body_mp_arab_regular_cqb
xmodel,head_mp_arab_regular_headwrap
xmodel,viewhands_desert_opfor
xmodel,body_mp_arab_regular_sniper
xmodel,head_mp_arab_regular_sadiq
xmodel,body_mp_arab_regular_engineer
xmodel,head_mp_arab_regular_ski_mask
xmodel,body_mp_arab_regular_assault
xmodel,head_mp_arab_regular_suren
xmodel,body_mp_arab_regular_support
xmodel,head_mp_arab_regular_asad

Note that in the above Zone File, the following:

xmodel,body_mp_usmc_specops
xmodel,head_mp_usmc_tactical_mich_stripes_nomex
xmodel,body_mp_usmc_sniper
xmodel,head_mp_usmc_tactical_baseball_cap
xmodel,body_mp_usmc_recon
xmodel,head_mp_usmc_nomex
xmodel,body_mp_usmc_assault
xmodel,head_mp_usmc_tactical_mich
xmodel,body_mp_usmc_support
xmodel,head_mp_usmc_shaved_head
xmodel,body_mp_arab_regular_cqb
xmodel,head_mp_arab_regular_headwrap
xmodel,viewhands_desert_opfor
xmodel,body_mp_arab_regular_sniper
xmodel,head_mp_arab_regular_sadiq
xmodel,body_mp_arab_regular_engineer
xmodel,head_mp_arab_regular_ski_mask
xmodel,body_mp_arab_regular_assault
xmodel,head_mp_arab_regular_suren
xmodel,body_mp_arab_regular_support
xmodel,head_mp_arab_regular_asad

Can be replaced by:

include,mptypes_desert

So the Final Zone File is:

ignore,code_post_gfx_mp
ignore,common_mp
ignore,localized_code_post_gfx_mp
ignore,localized_common_mp
col_map_mp,maps/mp/[mapname].d3dbsp
rawfile,maps/mp/[mapname].gsc
impactfx,[mapname]
sound,common,[mapname],!all_mp
sound,generic,[mapname],!all_mp
sound,voiceovers,[mapname],!all_mp
sound,multiplayer,[mapname],!all_mp
include,mptypes_desert


After you have updated your zone file, you should always rebuild the Fast Files.