Call of Duty 4: Sub Machine Guns

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Revision as of 00:32, 23 October 2008 by Zeroy (talk | contribs) (New page: Image:Nutshell.png In depth CoD4 Sub Machine Gun stats. Along with the shotguns, these weapons are the most mobile, so you'll want to consider these for any ninja class you want to ma...)
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In depth CoD4 Sub Machine Gun stats.

Along with the shotguns, these weapons are the most mobile, so you'll want to consider these for any ninja class you want to make. Some of them are almost as versatile as the assault rifles, and one is a contender for the best gun in the game.

MP5


Another one of the most recognizable guns in video gaming. Very popular worldwide among militaries, law enforcement agencies, and special forces. Like all SMGs, it fires in full auto. The combination of stopping power, fire rate, and accuracy makes this gun another all-purpose weapon in CoD4. Not as good at long range as the M4, it makes up for it in added effectiveness in close quarters. If you like to run around a lot and never spend much time taking long-distance shots, this gun is for you.


Stats:

  • Weapon: Heckler & Koch MP5
  • Accuracy: 10 / 12
  • Damage: 9 / 12
  • Range: 5+ / 12
  • Fire Rate: 8 / 12
  • Mobility: 12 / 12
  • Clip Size/Reserve Ammo: 30/60
  • Recoil: low/moderate horizontal/cluster
  • Reload Time: 2.3 seconds / 3.3 empty
  • Good Perks/Attachments: Stopping Power, Steady Aim, Silencer
Damage: 40-30
Range: 700-1000 / 350-700 SD
Rate of Fire: 800 RPM
Penetration: Small / Small Bullet
Location Damage Multiplier: Head (1.4) / Neck: (1.0) / Torso: (1.0) / Stomach: (1.0) / Limbs (1.0)
Hip Accuracy: Stand (2-5) / Crouch (1.75-4.5) / Prone (1.5-4)