Call of Duty 4: Sub Machine Guns: Difference between revisions

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(New page: Image:Nutshell.png In depth CoD4 Sub Machine Gun stats. Along with the shotguns, these weapons are the most mobile, so you'll want to consider these for any ninja class you want to ma...)
 
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  Range: 700-1000 / 350-700 SD
  Range: 700-1000 / 350-700 SD
  Rate of Fire: 800 RPM
  Rate of Fire: 800 RPM
Penetration: Small / Small Bullet
Location Damage Multiplier: Head (1.4) / Neck: (1.0) / Torso: (1.0) / Stomach: (1.0) / Limbs (1.0)
Hip Accuracy: Stand (2-5) / Crouch (1.75-4.5) / Prone (1.5-4)
==Skorpion==
[[Image:cod4scorp.jpg]]<br>
[[Image:Information.png]] A Czech SMG currently in use in Eastern Europe and several African countries. The accuracy is this gun is impressive, but unfortunately so is the speed at which you'll find yourself reloading. 20 bullets per clip is pitifully small for a gun with this kind of fire rate. You'll need to be really twitchy to make the most of the gun's accuracy within its small effective range. Stopping Power helps make the gun's clip last a bit longer, but either way you should be careful not to spray-and-pray with this one.
''Stats:''
*Weapon: Skorpion vz. 61
*Accuracy: 11 / 12
*Damage: 9 / 12
*Range: 3+ / 12
*Fire Rate: 9 / 12
*Mobility: 12 / 12
*Clip Size/Reserve Ammo: 20/60
*Recoil: low horizontal
*Reload Time: 2.4 seconds / 2.67 empty
*Good Perks/Attachments: Stopping Power, Steady Aim, Bandolier, Red Dot Sight
Damage: 50-20
Range: 200-400 / 100-300 SD
Rate of Fire: 850 RPM
  Penetration: Small / Small Bullet
  Penetration: Small / Small Bullet
  Location Damage Multiplier: Head (1.4) / Neck: (1.0) / Torso: (1.0) / Stomach: (1.0) / Limbs (1.0)
  Location Damage Multiplier: Head (1.4) / Neck: (1.0) / Torso: (1.0) / Stomach: (1.0) / Limbs (1.0)
  Hip Accuracy: Stand (2-5) / Crouch (1.75-4.5) / Prone (1.5-4)
  Hip Accuracy: Stand (2-5) / Crouch (1.75-4.5) / Prone (1.5-4)

Revision as of 00:34, 23 October 2008

In depth CoD4 Sub Machine Gun stats.

Along with the shotguns, these weapons are the most mobile, so you'll want to consider these for any ninja class you want to make. Some of them are almost as versatile as the assault rifles, and one is a contender for the best gun in the game.

MP5


Another one of the most recognizable guns in video gaming. Very popular worldwide among militaries, law enforcement agencies, and special forces. Like all SMGs, it fires in full auto. The combination of stopping power, fire rate, and accuracy makes this gun another all-purpose weapon in CoD4. Not as good at long range as the M4, it makes up for it in added effectiveness in close quarters. If you like to run around a lot and never spend much time taking long-distance shots, this gun is for you.


Stats:

  • Weapon: Heckler & Koch MP5
  • Accuracy: 10 / 12
  • Damage: 9 / 12
  • Range: 5+ / 12
  • Fire Rate: 8 / 12
  • Mobility: 12 / 12
  • Clip Size/Reserve Ammo: 30/60
  • Recoil: low/moderate horizontal/cluster
  • Reload Time: 2.3 seconds / 3.3 empty
  • Good Perks/Attachments: Stopping Power, Steady Aim, Silencer
Damage: 40-30
Range: 700-1000 / 350-700 SD
Rate of Fire: 800 RPM
Penetration: Small / Small Bullet
Location Damage Multiplier: Head (1.4) / Neck: (1.0) / Torso: (1.0) / Stomach: (1.0) / Limbs (1.0)
Hip Accuracy: Stand (2-5) / Crouch (1.75-4.5) / Prone (1.5-4)

Skorpion


A Czech SMG currently in use in Eastern Europe and several African countries. The accuracy is this gun is impressive, but unfortunately so is the speed at which you'll find yourself reloading. 20 bullets per clip is pitifully small for a gun with this kind of fire rate. You'll need to be really twitchy to make the most of the gun's accuracy within its small effective range. Stopping Power helps make the gun's clip last a bit longer, but either way you should be careful not to spray-and-pray with this one.


Stats:

  • Weapon: Skorpion vz. 61
  • Accuracy: 11 / 12
  • Damage: 9 / 12
  • Range: 3+ / 12
  • Fire Rate: 9 / 12
  • Mobility: 12 / 12
  • Clip Size/Reserve Ammo: 20/60
  • Recoil: low horizontal
  • Reload Time: 2.4 seconds / 2.67 empty
  • Good Perks/Attachments: Stopping Power, Steady Aim, Bandolier, Red Dot Sight
Damage: 50-20
Range: 200-400 / 100-300 SD
Rate of Fire: 850 RPM
Penetration: Small / Small Bullet
Location Damage Multiplier: Head (1.4) / Neck: (1.0) / Torso: (1.0) / Stomach: (1.0) / Limbs (1.0)
Hip Accuracy: Stand (2-5) / Crouch (1.75-4.5) / Prone (1.5-4)