Call of Duty 4: Scripting Reference - Weapons: Difference between revisions
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(New page: {{CoD4_Modules}} ==Module: Weapons== *BulletSpread *[[Call of Duty 4: Scripting Reference - Weapons::BulletTracer|BulletTr...) |
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*[[Call of Duty 4: Scripting Reference - Weapons::BulletSpread|BulletSpread]] | *[[Call of Duty 4: Scripting Reference - Weapons::BulletSpread|BulletSpread]] | ||
*[[Call of Duty 4: Scripting Reference - Weapons::BulletTracer|BulletTracer]] | *[[Call of Duty 4: Scripting Reference - Weapons::BulletTracer|BulletTracer]] | ||
*[[Call of Duty 4: Scripting Reference - Weapons:: | *[[Call of Duty 4: Scripting Reference - Weapons::DisableGrenadeBounce|DisableGrenadeBounce]] | ||
*[[Call of Duty 4: Scripting Reference - Weapons::DisableGrenadeTouchDamage|DisableGrenadeTouchDamage]] | *[[Call of Duty 4: Scripting Reference - Weapons::DisableGrenadeTouchDamage|DisableGrenadeTouchDamage]] | ||
*[[Call of Duty 4: Scripting Reference - Weapons:: | *[[Call of Duty 4: Scripting Reference - Weapons::EnableGrenadeBounce|EnableGrenadeBounce]] | ||
*[[Call of Duty 4: Scripting Reference - Weapons::EnableGrenadeTouchDamage|EnableGrenadeTouchDamage]] | *[[Call of Duty 4: Scripting Reference - Weapons::EnableGrenadeTouchDamage|EnableGrenadeTouchDamage]] | ||
*[[Call of Duty 4: Scripting Reference - Weapons::GetAmmoCount|GetAmmoCount]] | *[[Call of Duty 4: Scripting Reference - Weapons::GetAmmoCount|GetAmmoCount]] | ||
*[[Call of Duty 4: Scripting Reference - Weapons:: | *[[Call of Duty 4: Scripting Reference - Weapons::GetWeaponClassName|GetWeaponClassName]] | ||
*[[Call of Duty 4: Scripting Reference - Weapons::GetWeaponClipModel|GetWeaponClipModel]] | *[[Call of Duty 4: Scripting Reference - Weapons::GetWeaponClipModel|GetWeaponClipModel]] | ||
*[[Call of Duty 4: Scripting Reference - Weapons::GetWeaponModel|GetWeaponModel]] | *[[Call of Duty 4: Scripting Reference - Weapons::GetWeaponModel|GetWeaponModel]] |
Latest revision as of 03:21, 1 August 2009
AI | Animation | Array | BadPlaces | Clans | Client | Control | Damage | Debug | Dvars | Effects | Entity | File | Hud | Level | Math | Menus | Missile | Motion | Objective | Physics | Player | Precache | Rumble | Save | Sentient | Sound | Spawn | String | System | Teams | Trace | Triggers | Turret | Variables | Vector | Vehicles | Weapons
Module: Weapons
- BulletSpread
- BulletTracer
- DisableGrenadeBounce
- DisableGrenadeTouchDamage
- EnableGrenadeBounce
- EnableGrenadeTouchDamage
- GetAmmoCount
- GetWeaponClassName
- GetWeaponClipModel
- GetWeaponModel
- IsWeaponClipOnly
- IsWeaponDetonationTimed
- ItemWeaponSetAmmo
- MagicBullet
- MagicGrenade
- MagicGrenadeManual
- Missile_SetTarget
- WeaponAltWeaponName
- WeaponClass
- WeaponClipSize
- WeaponFightDist
- WeaponFireTime
- WeaponInventoryType
- WeaponIsBoltAction
- WeaponIsSemiAuto
- WeaponMaxAmmo
- WeaponMaxDist
- WeaponStartAmmo
- WeaponType