Call of Duty 4: Scripting Reference - Sound::PlayLoopSound

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Revision as of 00:38, 1 August 2009 by CoDEmanX (talk | contribs) (New page: {{Function |Version=4 |Name=PlayLoopSound( <aliasname> ) |Module=Sound |Available |Summary=Play a sound as a loop |Call_on=<entity> An entity |Example=<pre>car PlayLoopSound( "...)
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PlayLoopSound( <aliasname> )

Module: Sound

Summary:

Play a sound as a loop


Call this on: <entity> An entity

Example:

car PlayLoopSound( "peugeot_idle_low" );

Required arguments:

  1. <aliasname> The sound alias to play


Optional arguments:

none


Notes:

none