Call of Duty 4: Scripting Reference - Player::ButtonPressed: Difference between revisions
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|Module=Player | |Module=Player | ||
|Available=MP Only (Consoles) | |Available=MP Only (Consoles) | ||
|Summary=Check if the host is pressing the button/key, "BUTTON_A" | |Summary=Check if the host is pressing the button/key, | ||
* "DPAD_RIGHT" | |||
* "DPAD_LEFT" | |||
* "DPAD_UP" | |||
* "DPAD_DOWN" | |||
* "BUTTON_A" | |||
* "BUTTON_B" | |||
* "BUTTON_X" | |||
* "BUTTON_Y" | |||
* "BUTTON_LSHLDR" | |||
* "BUTTON_RSHLDR" | |||
* "BUTTON_START" | |||
* "BUTTON_BACK" | |||
* "BUTTON_LSTICK" | |||
* "BUTTON_RSTICK" | |||
* "BUTTON_LTRIG" | |||
* "BUTTON_RTRIG" | |||
|Call_on=The player (it will only check the host player's buttons though) | |Call_on=The player (it will only check the host player's buttons though) | ||
|Example=<pre>while( self ButtonPressed( "BUTTON_A" ) ) ...</pre> | |Example=<pre>while( self ButtonPressed( "BUTTON_A" ) ) ...</pre> | ||
|Notes=The function is known in PC build but works for console buttons only / might be truncated (function declared without code body). | |Notes=The function is known in PC build but works for console buttons only / might be truncated (function declared without code body). | ||
}} | }} |