Call of Duty 4: Scripting Reference - Player::ButtonPressed: Difference between revisions
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|Name=ButtonPressed( <buttonName> ) | |Name=ButtonPressed( <buttonName> ) | ||
|Module=Player | |Module=Player | ||
|Available=MP Only (Consoles) | |Available=SP Only (PC) / MP Only (Consoles)? | ||
|Summary=Check if the host is pressing the button/key | |Summary=Check if the host is pressing the button/key | ||
|Call_on=The player (it will only check the host player's buttons though) | |Call_on=The player (it will only check the host player's buttons though) | ||
|Example=<pre>while( self ButtonPressed( "BUTTON_A" ) ) ...</pre> | |Example=<pre>while( self ButtonPressed( "BUTTON_A" ) ) ...</pre> | ||
|Required_args=Button name string | |||
|Notes=The function is known in PC executables, but works in SP only. Appears to be truncated in MP (function declared without code body in source code). | |Notes=The function is known in PC executables, but works in SP only. Appears to be truncated in MP (function declared without code body in source code). | ||
<br> | <br> | ||
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* ... | * ... | ||
}} | }} | ||
Key binding names: | Key binding names: | ||
http://bluesuncorp.co.uk/article/cs-source-binding-reference | http://bluesuncorp.co.uk/article/cs-source-binding-reference |