Call of Duty 4: Scripting Reference - Player: Difference between revisions
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(New page: {{CoD4_Modules}} ==Module: Player== *AdsButtonPressed *[[Call of Duty 4: Scripting Reference - Player::AllowAds|AllowAd...) |
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*[[Call of Duty 4: Scripting Reference - Player::GetWeaponsList|GetWeaponsList]] | *[[Call of Duty 4: Scripting Reference - Player::GetWeaponsList|GetWeaponsList]] | ||
*[[Call of Duty 4: Scripting Reference - Player::GetWeaponsListPrimaries|GetWeaponsListPrimaries]] | *[[Call of Duty 4: Scripting Reference - Player::GetWeaponsListPrimaries|GetWeaponsListPrimaries]] | ||
*[[Call of Duty 4: Scripting Reference - Player:: | *[[Call of Duty 4: Scripting Reference - Player::GetWeaponSlotAmmo|GetWeaponSlotAmmo]] | ||
*[[Call of Duty 4: Scripting Reference - Player:: | *[[Call of Duty 4: Scripting Reference - Player::GetWeaponSlotClipAmmo|GetWeaponSlotClipAmmo]] | ||
*[[Call of Duty 4: Scripting Reference - Player:: | *[[Call of Duty 4: Scripting Reference - Player::GetWeaponSlotWeapon|GetWeaponSlotWeapon]] | ||
*[[Call of Duty 4: Scripting Reference - Player::GiveMaxAmmo|GiveMaxAmmo]] | *[[Call of Duty 4: Scripting Reference - Player::GiveMaxAmmo|GiveMaxAmmo]] | ||
*[[Call of Duty 4: Scripting Reference - Player::GiveStartAmmo|GiveStartAmmo]] | *[[Call of Duty 4: Scripting Reference - Player::GiveStartAmmo|GiveStartAmmo]] | ||
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*[[Call of Duty 4: Scripting Reference - Player::SetWeaponAmmoClip|SetWeaponAmmoClip]] | *[[Call of Duty 4: Scripting Reference - Player::SetWeaponAmmoClip|SetWeaponAmmoClip]] | ||
*[[Call of Duty 4: Scripting Reference - Player::SetWeaponAmmoStock|SetWeaponAmmoStock]] | *[[Call of Duty 4: Scripting Reference - Player::SetWeaponAmmoStock|SetWeaponAmmoStock]] | ||
*[[Call of Duty 4: Scripting Reference - Player:: | *[[Call of Duty 4: Scripting Reference - Player::SetWeaponClipAmmo|SetWeaponClipAmmo]] | ||
*[[Call of Duty 4: Scripting Reference - Player:: | *[[Call of Duty 4: Scripting Reference - Player::SetWeaponSlotAmmo|SetWeaponSlotAmmo]] | ||
*[[Call of Duty 4: Scripting Reference - Player:: | *[[Call of Duty 4: Scripting Reference - Player::SetWeaponSlotClipAmmo|SetWeaponSlotClipAmmo]] | ||
*[[Call of Duty 4: Scripting Reference - Player:: | *[[Call of Duty 4: Scripting Reference - Player::SetWeaponSlotWeapon|SetWeaponSlotWeapon]] | ||
*[[Call of Duty 4: Scripting Reference - Player::ShellShock|ShellShock]] | *[[Call of Duty 4: Scripting Reference - Player::ShellShock|ShellShock]] | ||
*[[Call of Duty 4: Scripting Reference - Player::ShowViewModel|ShowViewModel]] | *[[Call of Duty 4: Scripting Reference - Player::ShowViewModel|ShowViewModel]] |
Latest revision as of 03:57, 1 August 2009
AI | Animation | Array | BadPlaces | Clans | Client | Control | Damage | Debug | Dvars | Effects | Entity | File | Hud | Level | Math | Menus | Missile | Motion | Objective | Physics | Player | Precache | Rumble | Save | Sentient | Sound | Spawn | String | System | Teams | Trace | Triggers | Turret | Variables | Vector | Vehicles | Weapons
Module: Player
- AdsButtonPressed
- AllowAds
- AllowCrouch
- AllowJump
- AllowLean
- Allowleanleft
- Allowleanright
- AllowMelee
- AllowProne
- AllowSprint
- AllowStand
- AnyAmmoForWeaponModes
- AttackButtonPressed
- ButtonPressed
- ClearPerks
- CloseMenu
- DeactivateChannelVolumes
- DeactivateEq
- DeactivateReverb
- DisableInvulnerability
- DisableTurretDismount
- EnableHealthShield
- EnableInvulnerability
- EnableTurretDismount
- FragButtonPressed
- FreezeControls
- GetCurrentOffhand
- GetCurrentWeapon
- GetCurrentWeaponClipAmmo
- GetFractionMaxAmmo
- GetFractionStartAmmo
- GetNormalizedMovement
- GetOffhandSecondaryClass
- GetPlayerAngles
- GetPlayerViewHeight
- GetStance
- GetVelocity
- GetWeaponAmmoClip
- GetWeaponAmmoStock
- GetWeaponsList
- GetWeaponsListPrimaries
- GetWeaponSlotAmmo
- GetWeaponSlotClipAmmo
- GetWeaponSlotWeapon
- GiveMaxAmmo
- GiveStartAmmo
- GiveWeapon
- HasPerk
- HasWeapon
- HideViewModel
- IsFiring
- IsLookingAt
- IsMeleeing
- IsOnGround
- IsThrowingGrenade
- MeleeButtonPressed
- NotifyOnCommand
- OpenMenu
- OpenMenuNoMouse
- PlayerAds
- PlayerLinkTo
- PlayerLinkToAbsolute
- PlayerLinkToDelta
- PlayerSetGroundReferenceEnt
- PlayLocalSound
- ResetSpreadOverride
- SecondaryOffhandButtonPressed
- SetActionSlot
- SetAutoPickup
- SetChannelVolumes
- SetClientDvar
- SetClientDvars
- SetDepthOfField
- SetEq
- SetEqLerp
- SetMoveSpeedScale
- SetOffhandSecondaryClass
- SetOrigin
- SetPerk
- SetPlayerAngles
- SetReverb
- SetSpreadOverride
- SetStance
- SetVelocity
- SetViewModel
- SetViewModelDepthOfField
- SetWeaponAmmoClip
- SetWeaponAmmoStock
- SetWeaponClipAmmo
- SetWeaponSlotAmmo
- SetWeaponSlotClipAmmo
- SetWeaponSlotWeapon
- ShellShock
- ShowViewModel
- StopLocalSound
- StopShellShock
- SwitchToOffhand
- SwitchToWeapon
- TakeAllWeapons
- TakeWeapon
- UnSetPerk
- UploadScore
- UploadTime
- UseButtonPressed
- ViewKick
- WeaponLockFinalize
- WeaponLockFree
- WeaponLockNoClearance
- WeaponLockStart
- WeaponLockTargetTooClose