Call of Duty 4: Scripting Reference - Entity::IsTouching: Difference between revisions
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(New page: {{Function |Version=4 |Name=HidePart( <tagname>, <modelname> ) |Module=Entity |Available |Summary=Hide part of an entity. |Call_on=An Entity |Example=<pre>self HidePart( "tag_w...) |
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{{Function | {{Function | ||
|Version=4 | |Version=4 | ||
|Name= | |Name=IsTouching( <touched entity> ) | ||
|Module=Entity | |Module=Entity | ||
|Available | |Available | ||
|Summary=Hide part of an entity. | |Summary=Hide part of an entity. | ||
|Call_on=An | |Call_on=<entity> An entity | ||
|Example=<pre>self | |Example=<pre>if ( level.player IsTouching( self ) )...</pre> | ||
|Required_args= | |Required_args= | ||
# < | # <touched entity> The entity that is to be tested against | ||
|Optional_args | |Optional_args | ||
}} | }} |