Call of Duty 4: Scripting Reference - Entity::DetachAll

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Revision as of 01:57, 1 August 2009 by CoDEmanX (talk | contribs) (New page: {{Function |Version=4 |Name=DetachAll() |Module=Entity |Available |Summary=detaches all attached models from an entity |Call_on=An Entity |Example=<pre>self DetachAll();</pre> }})
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