Call of Duty 4: Scripting Reference - Effects::LoadFX: Revision history

Jump to navigation Jump to search

Diff selection: Mark the radio buttons of the revisions to compare and hit enter or the button at the bottom.
Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

31 July 2009

  • curprev 10:1510:15, 31 July 2009CoDEmanX talk contribs 297 bytes +297 New page: {{Function |Version=4 |Name=LoadFX( <filename> ) |Module=Effects |Available |Summary=Load the given effect |Call_on |Example=<pre>fx = LoadFX( "explosions/large_vehicle_explosion" );...