Call of Duty 4: Scripting Reference - BadPlaces::BadPlace Brush

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Revision as of 06:47, 31 July 2009 by CoDEmanX (talk | contribs) (New page: {{Function |Version=4 |Name=BadPlace_Brush( <name>, <duration>, <brush entity>, <team>, ... ) |Module=BadPlaces |Available=SP Only |Summary=Creates a bad place from...)
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BadPlace_Brush( <name>, <duration>, <brush entity>, <team>, ... )

Module: BadPlaces
SP Only


Creates a bad place from a brush entity. AI will flee this position if they can, and will not go into it if they can avoid it.

Call this on:


BadPlace_Brush( "moody", -1, volumeEnt, "axis" );

Required arguments:

  1. <name> The name of the bad place. If name is not "", the bad place can be moved or deleted by using the unique name.
  2. <duration> If duration > 0, the bad place will automatically delete itself after this time. If duration <= 0, the bad place must have a name and will last until manually deleted.
  3. <brush entity> The brush entity representing the bad place.
  4. <team> You must specify at least one team for which this place is bad, but can give several. The allowed teams are 'axis', 'allies', and 'neutral'.

Optional arguments: