Call of Duty 4: Scripting Reference - Animation::StopUseAnimTree

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Revision as of 06:13, 31 July 2009 by CoDEmanX (talk | contribs) (New page: {{Function |Version=4 |Name=StopUseAnimTree() |Module=Animation |Available=SP Only |Summary=Stop using the current anim tree |Call_on=<entity> |Example=<pre>self StopUseAnimTree();</...)
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StopUseAnimTree()

Module: Animation
SP Only

Summary:

Stop using the current anim tree


Call this on: <entity>

Example:

self StopUseAnimTree();

Required arguments:

none


Optional arguments:

none


Notes:

none