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Call of Duty 4: Scripting Reference - Animation::SetFlaggedAnimLimitedRestart - Revision history
2024-03-28T21:48:33Z
Revision history for this page on the wiki
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CoDEmanX: New page: {{Function |Version=4 |Name=SetFlaggedAnimLimitedRestart( <notifyname>, <animation>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summary=...
2009-07-31T06:20:08Z
<p>New page: {{Function |Version=4 |Name=SetFlaggedAnimLimitedRestart( <notifyname>, <animation>, <weight>, <time>, <rate> ) |Module=Animation |Available=SP Only |Summary=...</p>
<p><b>New page</b></p><div>{{Function<br />
|Version=4<br />
|Name=SetFlaggedAnimLimitedRestart( &lt;notifyname&gt;, &lt;animation&gt;, &lt;weight&gt;, &lt;time&gt;, &lt;rate&gt; )<br />
|Module=Animation<br />
|Available=SP Only<br />
|Summary=See "SetAnim."<br />
|Call_on=&lt;entity&gt;<br />
|Example=<pre>self SetFlaggedAnimLimitedRestart( "runanim", %precombatrun1, 1, 0.1, 1 );</pre><br />
|Required_args=<br />
# &lt;notifyname&gt; The string to notify notetracks with.<br />
# &lt;animation&gt; The animation or animtree node to change.<br />
|Optional_args=<br />
# &lt;weight&gt; Goal weight of this animation. Defaults to 1.0.<br />
# &lt;time&gt; Time to transition to this weight in seconds. Defaults to 0.2.<br />
# &lt;rate&gt; Playback rate of the animation. Defaults to 1.0.<br />
}}</div>
CoDEmanX