https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Scripting_Reference_-_Animation::GetStartOrigin&feed=atom&action=history Call of Duty 4: Scripting Reference - Animation::GetStartOrigin - Revision history 2024-03-29T00:57:32Z Revision history for this page on the wiki MediaWiki 1.41.0 https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Scripting_Reference_-_Animation::GetStartOrigin&diff=6025&oldid=prev CoDEmanX: New page: {{Function |Version=4 |Name=GetStartOrigin( &lt;origin&gt;, &lt;angles&gt;, &lt;animation&gt; ) |Module=Animation |Available=SP Only |Summary=Get the starting origin for an animation, in w... 2009-07-31T06:29:55Z <p>New page: {{Function |Version=4 |Name=GetStartOrigin( &lt;origin&gt;, &lt;angles&gt;, &lt;animation&gt; ) |Module=Animation |Available=SP Only |Summary=Get the starting origin for an animation, in w...</p> <p><b>New page</b></p><div>{{Function<br /> |Version=4<br /> |Name=GetStartOrigin( &amp;lt;origin&amp;gt;, &amp;lt;angles&amp;gt;, &amp;lt;animation&amp;gt; )<br /> |Module=Animation<br /> |Available=SP Only<br /> |Summary=Get the starting origin for an animation, in world coordinates, given its current position, and angles<br /> |Call_on<br /> |Example=&lt;pre&gt; org1 = GetStartOrigin( climborg, climbang, buddyanim1 );&lt;/pre&gt;<br /> |Required_args=<br /> # &amp;lt;origin&amp;gt; The current origin of the animation in world coordinates<br /> # &amp;lt;angle&amp;gt; The current angle set of the animation in world coordinates<br /> # &amp;lt;animation&amp;gt; The currently running animation<br /> }}</div> CoDEmanX