https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Scripting_Reference_-_Animation::GetStartOrigin&feed=atom&action=historyCall of Duty 4: Scripting Reference - Animation::GetStartOrigin - Revision history2024-03-29T00:57:32ZRevision history for this page on the wikiMediaWiki 1.41.0https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Scripting_Reference_-_Animation::GetStartOrigin&diff=6025&oldid=prevCoDEmanX: New page: {{Function |Version=4 |Name=GetStartOrigin( <origin>, <angles>, <animation> ) |Module=Animation |Available=SP Only |Summary=Get the starting origin for an animation, in w...2009-07-31T06:29:55Z<p>New page: {{Function |Version=4 |Name=GetStartOrigin( <origin>, <angles>, <animation> ) |Module=Animation |Available=SP Only |Summary=Get the starting origin for an animation, in w...</p>
<p><b>New page</b></p><div>{{Function<br />
|Version=4<br />
|Name=GetStartOrigin( &lt;origin&gt;, &lt;angles&gt;, &lt;animation&gt; )<br />
|Module=Animation<br />
|Available=SP Only<br />
|Summary=Get the starting origin for an animation, in world coordinates, given its current position, and angles<br />
|Call_on<br />
|Example=<pre> org1 = GetStartOrigin( climborg, climbang, buddyanim1 );</pre><br />
|Required_args=<br />
# &lt;origin&gt; The current origin of the animation in world coordinates<br />
# &lt;angle&gt; The current angle set of the animation in world coordinates<br />
# &lt;animation&gt; The currently running animation<br />
}}</div>CoDEmanX