Call of Duty 4: Scripting Reference - Animation::GetCycleOriginOffset

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Revision as of 06:32, 31 July 2009 by CoDEmanX (talk | contribs) (New page: {{Function |Version=4 |Name=GetCycleOriginOffset( <angles>, <animation> ) |Module=Animation |Available=SP Only |Summary=For the given animation cycle and angle set, calculate t...)
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GetCycleOriginOffset( <angles>, <animation> )

Module: Animation
SP Only

Summary:

For the given animation cycle and angle set, calculate the final offset of the animation


Call this on:

Example:


Required arguments:

  1. <angles> A set of world angles
  2. <animation> The animation to calculate the offset of.


Optional arguments:

none


Notes:

none