https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Scripting_Reference_-_Animation::GetCycleOriginOffset&feed=atom&action=historyCall of Duty 4: Scripting Reference - Animation::GetCycleOriginOffset - Revision history2024-03-29T02:18:43ZRevision history for this page on the wikiMediaWiki 1.41.0https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Scripting_Reference_-_Animation::GetCycleOriginOffset&diff=6031&oldid=prevCoDEmanX: New page: {{Function |Version=4 |Name=GetCycleOriginOffset( <angles>, <animation> ) |Module=Animation |Available=SP Only |Summary=For the given animation cycle and angle set, calculate t...2009-07-31T06:32:57Z<p>New page: {{Function |Version=4 |Name=GetCycleOriginOffset( <angles>, <animation> ) |Module=Animation |Available=SP Only |Summary=For the given animation cycle and angle set, calculate t...</p>
<p><b>New page</b></p><div>{{Function<br />
|Version=4<br />
|Name=GetCycleOriginOffset( &lt;angles&gt;, &lt;animation&gt; )<br />
|Module=Animation<br />
|Available=SP Only<br />
|Summary=For the given animation cycle and angle set, calculate the final offset of the animation<br />
|Call_on<br />
|Example<br />
|Required_args=<br />
# &lt;angles&gt; A set of world angles<br />
# &lt;animation&gt; The animation to calculate the offset of.<br />
}}</div>CoDEmanX