https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Scripting_Reference_-_Animation::GetCycleOriginOffset&feed=atom&action=history Call of Duty 4: Scripting Reference - Animation::GetCycleOriginOffset - Revision history 2024-03-29T02:18:43Z Revision history for this page on the wiki MediaWiki 1.41.0 https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Scripting_Reference_-_Animation::GetCycleOriginOffset&diff=6031&oldid=prev CoDEmanX: New page: {{Function |Version=4 |Name=GetCycleOriginOffset( &lt;angles&gt;, &lt;animation&gt; ) |Module=Animation |Available=SP Only |Summary=For the given animation cycle and angle set, calculate t... 2009-07-31T06:32:57Z <p>New page: {{Function |Version=4 |Name=GetCycleOriginOffset( &lt;angles&gt;, &lt;animation&gt; ) |Module=Animation |Available=SP Only |Summary=For the given animation cycle and angle set, calculate t...</p> <p><b>New page</b></p><div>{{Function<br /> |Version=4<br /> |Name=GetCycleOriginOffset( &amp;lt;angles&amp;gt;, &amp;lt;animation&amp;gt; )<br /> |Module=Animation<br /> |Available=SP Only<br /> |Summary=For the given animation cycle and angle set, calculate the final offset of the animation<br /> |Call_on<br /> |Example<br /> |Required_args=<br /> # &amp;lt;angles&amp;gt; A set of world angles<br /> # &amp;lt;animation&amp;gt; The animation to calculate the offset of.<br /> }}</div> CoDEmanX