https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Scripting_Reference_-_Animation::ClearAnim&feed=atom&action=historyCall of Duty 4: Scripting Reference - Animation::ClearAnim - Revision history2024-03-29T07:52:42ZRevision history for this page on the wikiMediaWiki 1.41.0https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Scripting_Reference_-_Animation::ClearAnim&diff=6037&oldid=prevCoDEmanX: New page: {{Function |Version=4 |Name=ClearAnim( <animation>, <time> ) |Module=Animation |Available=SP Only |Summary=Sets an animation's goal weight (and the goal weights of all of its d...2009-07-31T06:35:58Z<p>New page: {{Function |Version=4 |Name=ClearAnim( <animation>, <time> ) |Module=Animation |Available=SP Only |Summary=Sets an animation's goal weight (and the goal weights of all of its d...</p>
<p><b>New page</b></p><div>{{Function<br />
|Version=4<br />
|Name=ClearAnim( &lt;animation&gt;, &lt;time&gt; )<br />
|Module=Animation<br />
|Available=SP Only<br />
|Summary=Sets an animation's goal weight (and the goal weights of all of its descendents) to zero over the specified time.<br />
|Call_on=&lt;entity&gt; The entity to clear the animation on.<br />
|Example=<pre>self ClearAnim( %root, 0);</pre><br />
|Required_args=<br />
# &lt;animation&gt; The animation or animtree node to clear<br />
# &lt;time&gt; The blending time for the clear<br />
}}</div>CoDEmanX