https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Scripting_Reference_-_Animation::AnimScripted&feed=atom&action=history Call of Duty 4: Scripting Reference - Animation::AnimScripted - Revision history 2024-03-29T12:18:33Z Revision history for this page on the wiki MediaWiki 1.41.0 https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Scripting_Reference_-_Animation::AnimScripted&diff=6038&oldid=prev CoDEmanX: New page: {{Function |Version=4 |Name=AnimScripted( &lt;notify&gt;, &lt;origin&gt;, &lt;angles&gt;, &lt;animation&gt;, &lt;mode&gt;, &lt;root&gt; ) |Module=Animation |Available=SP Only |Summary=Runs... 2009-07-31T06:36:09Z <p>New page: {{Function |Version=4 |Name=AnimScripted( &lt;notify&gt;, &lt;origin&gt;, &lt;angles&gt;, &lt;animation&gt;, &lt;mode&gt;, &lt;root&gt; ) |Module=Animation |Available=SP Only |Summary=Runs...</p> <p><b>New page</b></p><div>{{Function<br /> |Version=4<br /> |Name=AnimScripted( &amp;lt;notify&amp;gt;, &amp;lt;origin&amp;gt;, &amp;lt;angles&amp;gt;, &amp;lt;animation&amp;gt;, &amp;lt;mode&amp;gt;, &amp;lt;root&amp;gt; )<br /> |Module=Animation<br /> |Available=SP Only<br /> |Summary=Runs an animscript on an entity.<br /> |Call_on=&amp;lt;entity&amp;gt; The entity to run the animscript on<br /> |Example=&lt;pre&gt;driver AnimScripted( &quot;germantruck_driver_closedoor&quot;, org , angles, driver.closedooranim );&lt;/pre&gt;<br /> |Required_args=<br /> # &amp;lt;notify&amp;gt; The notify to send<br /> # &amp;lt;origin&amp;gt; The starting position of the anim script<br /> # &amp;lt;angles&amp;gt; The starting angle of the anim script<br /> # &amp;lt;animation&amp;gt; The animation<br /> |Optional_args=<br /> # &amp;lt;mode&amp;gt; Valid modes are &quot;normal&quot; and &quot;deathplant&quot;<br /> # &amp;lt;root&amp;gt; The root animation<br /> }}</div> CoDEmanX