https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Scripting_Reference_-_Animation::AnimScripted&feed=atom&action=history
Call of Duty 4: Scripting Reference - Animation::AnimScripted - Revision history
2024-03-29T12:18:33Z
Revision history for this page on the wiki
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https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Scripting_Reference_-_Animation::AnimScripted&diff=6038&oldid=prev
CoDEmanX: New page: {{Function |Version=4 |Name=AnimScripted( <notify>, <origin>, <angles>, <animation>, <mode>, <root> ) |Module=Animation |Available=SP Only |Summary=Runs...
2009-07-31T06:36:09Z
<p>New page: {{Function |Version=4 |Name=AnimScripted( <notify>, <origin>, <angles>, <animation>, <mode>, <root> ) |Module=Animation |Available=SP Only |Summary=Runs...</p>
<p><b>New page</b></p><div>{{Function<br />
|Version=4<br />
|Name=AnimScripted( &lt;notify&gt;, &lt;origin&gt;, &lt;angles&gt;, &lt;animation&gt;, &lt;mode&gt;, &lt;root&gt; )<br />
|Module=Animation<br />
|Available=SP Only<br />
|Summary=Runs an animscript on an entity.<br />
|Call_on=&lt;entity&gt; The entity to run the animscript on<br />
|Example=<pre>driver AnimScripted( "germantruck_driver_closedoor", org , angles, driver.closedooranim );</pre><br />
|Required_args=<br />
# &lt;notify&gt; The notify to send<br />
# &lt;origin&gt; The starting position of the anim script<br />
# &lt;angles&gt; The starting angle of the anim script<br />
# &lt;animation&gt; The animation<br />
|Optional_args=<br />
# &lt;mode&gt; Valid modes are "normal" and "deathplant"<br />
# &lt;root&gt; The root animation<br />
}}</div>
CoDEmanX