Call of Duty 4: Scripting Reference - AI::UpdateProne
From COD Modding & Mapping Wiki
UpdateProne( <animation A> , <animation B>, <goal weight>, <goal time>, <rate> )
Module: AI
SP Only
Summary:
Set the actor to exit the prone position.
Call this on: <actor> An actor
Example:
self UpdateProne( %prone_shootfeet_straight45up, %prone_shootfeet_straight45down, 1, 0.05, 1 );
Required arguments:
- <animation A> The first animation to lerp between.
- <animation B> The second animation to lerp between.
- <goal weight> The blend amount between the two animations.
- <goal time> The time to lerp to the new blend.
- <rate> The animation play rate.
Optional arguments:
- none
Notes:
- none