https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Scripting_Reference_-_AI::SetRunToPos&feed=atom&action=history Call of Duty 4: Scripting Reference - AI::SetRunToPos - Revision history 2024-03-28T13:22:10Z Revision history for this page on the wiki MediaWiki 1.41.0 https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Scripting_Reference_-_AI::SetRunToPos&diff=5912&oldid=prev CoDEmanX: New page: {{Function |Version=4 |Name=SetRunToPos( &lt;position&gt; ) |Module=AI |Available=SP Only |Summary=Override where the actor should run to. This overrides the goal pos and the claimed node... 2009-07-31T00:10:46Z <p>New page: {{Function |Version=4 |Name=SetRunToPos( &lt;position&gt; ) |Module=AI |Available=SP Only |Summary=Override where the actor should run to. This overrides the goal pos and the claimed node...</p> <p><b>New page</b></p><div>{{Function<br /> |Version=4<br /> |Name=SetRunToPos( &amp;lt;position&amp;gt; )<br /> |Module=AI<br /> |Available=SP Only<br /> |Summary=Override where the actor should run to. This overrides the goal pos and the claimed node.<br /> |Call_on=&amp;lt;actor&amp;gt; An actor<br /> |Example=&lt;pre&gt; self SetRunToPos( pos );&lt;/pre&gt;<br /> |Required_args=<br /> # &lt;position&gt; The position for the actor to run to.<br /> |Optional_args<br /> |Notes<br /> }}</div> CoDEmanX