https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Scripting_Reference_-_AI::SetRunToPos&feed=atom&action=historyCall of Duty 4: Scripting Reference - AI::SetRunToPos - Revision history2024-03-28T13:22:10ZRevision history for this page on the wikiMediaWiki 1.41.0https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Scripting_Reference_-_AI::SetRunToPos&diff=5912&oldid=prevCoDEmanX: New page: {{Function |Version=4 |Name=SetRunToPos( <position> ) |Module=AI |Available=SP Only |Summary=Override where the actor should run to. This overrides the goal pos and the claimed node...2009-07-31T00:10:46Z<p>New page: {{Function |Version=4 |Name=SetRunToPos( <position> ) |Module=AI |Available=SP Only |Summary=Override where the actor should run to. This overrides the goal pos and the claimed node...</p>
<p><b>New page</b></p><div>{{Function<br />
|Version=4<br />
|Name=SetRunToPos( &lt;position&gt; )<br />
|Module=AI<br />
|Available=SP Only<br />
|Summary=Override where the actor should run to. This overrides the goal pos and the claimed node.<br />
|Call_on=&lt;actor&gt; An actor<br />
|Example=<pre> self SetRunToPos( pos );</pre><br />
|Required_args=<br />
# <position> The position for the actor to run to.<br />
|Optional_args<br />
|Notes<br />
}}</div>CoDEmanX