https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Scripting_Reference_-_AI::SetLookAtYawLimits&feed=atom&action=historyCall of Duty 4: Scripting Reference - AI::SetLookAtYawLimits - Revision history2024-03-28T17:18:28ZRevision history for this page on the wikiMediaWiki 1.41.0https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Scripting_Reference_-_AI::SetLookAtYawLimits&diff=5908&oldid=prevCoDEmanX: New page: {{Function |Version=4 |Name=SetLookAtYawLimits( <look anim yaw max>, <look yaw limit>, <blendtime> ) |Module=AI |Available=SP Only |Summary=Set the limits of what this ac...2009-07-31T00:08:05Z<p>New page: {{Function |Version=4 |Name=SetLookAtYawLimits( <look anim yaw max>, <look yaw limit>, <blendtime> ) |Module=AI |Available=SP Only |Summary=Set the limits of what this ac...</p>
<p><b>New page</b></p><div>{{Function<br />
|Version=4<br />
|Name=SetLookAtYawLimits( &lt;look anim yaw max&gt;, &lt;look yaw limit&gt;, &lt;blendtime&gt; )<br />
|Module=AI<br />
|Available=SP Only<br />
|Summary=Set the limits of what this actor can look at.<br />
|Call_on=&lt;actor&gt; An actor<br />
|Example=<pre>self SetLookAtYawLimits( lookAnimYawMax, lookYawLimit, blendtime );</pre><br />
|Required_args=<br />
# <look anim yaw max> The maximim yaw for the animation<br />
# <look yaw limit> The maximim limit for the actual look at.<br />
# <blendtime>The blend time for looking in seconds.<br />
|Optional_args<br />
|Notes<br />
}}</div>CoDEmanX