https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Scripting_Reference_-_AI::SetLookAtAnimNodes&feed=atom&action=historyCall of Duty 4: Scripting Reference - AI::SetLookAtAnimNodes - Revision history2024-03-29T01:35:47ZRevision history for this page on the wikiMediaWiki 1.41.0https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Scripting_Reference_-_AI::SetLookAtAnimNodes&diff=5907&oldid=prevCoDEmanX: New page: {{Function |Version=4 |Name=SetLookAtAnimNodes( <look straight animation> , <look left animation>, <look right animation> ) |Module=AI |Available=SP Only |Summary=Set the...2009-07-31T00:06:35Z<p>New page: {{Function |Version=4 |Name=SetLookAtAnimNodes( <look straight animation> , <look left animation>, <look right animation> ) |Module=AI |Available=SP Only |Summary=Set the...</p>
<p><b>New page</b></p><div>{{Function<br />
|Version=4<br />
|Name=SetLookAtAnimNodes( &lt;look straight animation&gt; , &lt;look left animation&gt;, &lt;look right animation&gt; )<br />
|Module=AI<br />
|Available=SP Only<br />
|Summary=Set the animation nodes for this actor for looking at things to the left and right.<br />
|Call_on=&lt;actor&gt; An actor<br />
|Example=<pre>self SetLookAtAnimNodes( %look_straight, %look_left, %look_right );</pre><br />
|Required_args=<br />
# <look straight animation> The look straight animation<br />
# <look left animation> The look left animation.<br />
# <look right animation> The look rigth animation.<br />
|Optional_args<br />
|Notes<br />
}}</div>CoDEmanX