Call of Duty 4: Scripting Reference - AI::SetLookAt
From COD Modding & Mapping Wiki
SetLookAt( <position>, <turn acceleration> )
Module: AI
SP Only
Summary:
Set the actor to exit the prone position.
Call this on: <actor> An actor
Example:
self SetLookAt( lookTargetPos, self.anim_lookTargetSpeed );
Required arguments:
- <position> The point for this actor to look at
- <turn acceleration> The acceleration to turn the actor's head at.
Optional arguments:
- none
Notes:
- none