https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Scripting_Reference_-_AI::SetAimAnims&feed=atom&action=historyCall of Duty 4: Scripting Reference - AI::SetAimAnims - Revision history2024-03-29T14:41:01ZRevision history for this page on the wikiMediaWiki 1.41.0https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Scripting_Reference_-_AI::SetAimAnims&diff=5894&oldid=prevCoDEmanX: New page: {{Function |Version=4 |Name=SetAimAnims( <aim low>, <aim level>, <aim high>, <shoot low>, <shoot level>, <shoot high> ) |Module=AI |Available=SP Only |S...2009-07-31T00:01:14Z<p>New page: {{Function |Version=4 |Name=SetAimAnims( <aim low>, <aim level>, <aim high>, <shoot low>, <shoot level>, <shoot high> ) |Module=AI |Available=SP Only |S...</p>
<p><b>New page</b></p><div>{{Function<br />
|Version=4<br />
|Name=SetAimAnims( &lt;aim low&gt;, &lt;aim level&gt;, &lt;aim high&gt;, &lt;shoot low&gt;, &lt;shoot level&gt;, &lt;shoot high&gt; )<br />
|Module=AI<br />
|Available=SP Only<br />
|Summary=Sets the aim animations for this actor<br />
|Call_on=&lt;actor&gt; An actor<br />
|Example=<pre>self SetAimAnims( anims["aim_down"], anims["aim_straight"], anims["aim_up"], anims["shoot_down"], anims["shoot_straight"], anims["shoot_up"] );</pre><br />
|Required_args=<br />
# <aim low> The animation to play for the actor aiming low<br />
# <aim level> The animation to play for the actor aiming straight<br />
# <aim high> The animation to play for the actor aiming high<br />
# <shoot low> The animation to play for the actor shooting low<br />
# <shoot level> The animation to play for the actor shooting straight<br />
# <shoot high> The animation to play for the actor shooting high<br />
|Optional_args<br />
|Notes<br />
}}</div>CoDEmanX