https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Scripting_Reference_-_AI::PredictOriginAndAngles&feed=atom&action=history Call of Duty 4: Scripting Reference - AI::PredictOriginAndAngles - Revision history 2024-03-29T07:39:43Z Revision history for this page on the wiki MediaWiki 1.41.0 https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Scripting_Reference_-_AI::PredictOriginAndAngles&diff=5889&oldid=prev CoDEmanX: New page: {{Function |Version=4 |Name=PredictOriginAndAngles() |Module=AI |Available=SP Only |Summary=Use physics to predict the actor's origin and angles |Call_on=&lt;actor&gt; An actor |Example=<... 2009-07-30T23:57:43Z <p>New page: {{Function |Version=4 |Name=PredictOriginAndAngles() |Module=AI |Available=SP Only |Summary=Use physics to predict the actor&#039;s origin and angles |Call_on=&lt;actor&gt; An actor |Example=&lt;...</p> <p><b>New page</b></p><div>{{Function<br /> |Version=4<br /> |Name=PredictOriginAndAngles() <br /> |Module=AI<br /> |Available=SP Only<br /> |Summary=Use physics to predict the actor's origin and angles<br /> |Call_on=&amp;lt;actor&amp;gt; An actor<br /> |Example=&lt;pre&gt; self PredictOriginAndAngles();&lt;/pre&gt;<br /> |Required_args<br /> |Optional_args<br /> |Notes<br /> }}</div> CoDEmanX