https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Scripting_Reference_-_AI::PredictOriginAndAngles&feed=atom&action=historyCall of Duty 4: Scripting Reference - AI::PredictOriginAndAngles - Revision history2024-03-29T07:39:43ZRevision history for this page on the wikiMediaWiki 1.41.0https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Scripting_Reference_-_AI::PredictOriginAndAngles&diff=5889&oldid=prevCoDEmanX: New page: {{Function |Version=4 |Name=PredictOriginAndAngles() |Module=AI |Available=SP Only |Summary=Use physics to predict the actor's origin and angles |Call_on=<actor> An actor |Example=<...2009-07-30T23:57:43Z<p>New page: {{Function |Version=4 |Name=PredictOriginAndAngles() |Module=AI |Available=SP Only |Summary=Use physics to predict the actor's origin and angles |Call_on=<actor> An actor |Example=<...</p>
<p><b>New page</b></p><div>{{Function<br />
|Version=4<br />
|Name=PredictOriginAndAngles() <br />
|Module=AI<br />
|Available=SP Only<br />
|Summary=Use physics to predict the actor's origin and angles<br />
|Call_on=&lt;actor&gt; An actor<br />
|Example=<pre> self PredictOriginAndAngles();</pre><br />
|Required_args<br />
|Optional_args<br />
|Notes<br />
}}</div>CoDEmanX