https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Scripting_Reference_-_AI::IsStanceAllowed&feed=atom&action=historyCall of Duty 4: Scripting Reference - AI::IsStanceAllowed - Revision history2024-03-29T04:57:07ZRevision history for this page on the wikiMediaWiki 1.41.0https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Scripting_Reference_-_AI::IsStanceAllowed&diff=5876&oldid=prevCoDEmanX: New page: {{Function |Version=4 |Name=IsStanceAllowed( <stance> ) |Module=AI |Available=SP Only |Summary=Checks whether this actor can go to the given stance. |Call_on=<actor> An actor |...2009-07-30T23:51:17Z<p>New page: {{Function |Version=4 |Name=IsStanceAllowed( <stance> ) |Module=AI |Available=SP Only |Summary=Checks whether this actor can go to the given stance. |Call_on=<actor> An actor |...</p>
<p><b>New page</b></p><div>{{Function<br />
|Version=4<br />
|Name=IsStanceAllowed( &lt;stance&gt; )<br />
|Module=AI<br />
|Available=SP Only<br />
|Summary=Checks whether this actor can go to the given stance.<br />
|Call_on=&lt;actor&gt; An actor<br />
|Example=<pre>if ( self IsStanceAllowed( "stand" ) )...</pre><br />
|Required_args=<br />
# <stance> (string) A stance, can be 'prone', 'crouch', 'stand'.<br />
|Optional_args<br />
|Notes<br />
}}</div>CoDEmanX