Call of Duty 4: Scripting Reference - AI::GetHitEntType

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Revision as of 23:33, 30 July 2009 by CoDEmanX (talk | contribs) (New page: {{Function |Version=4 |Name=GetHitEntType() |Module=AI |Available=SP Only |Summary=Get the type of entity that the actor has hit. Can be 'hit', 'obstacle' or 'world'. |Call_on=<actor&gt...)
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GetHitEntType()

Module: AI
SP Only

Summary:

Get the type of entity that the actor has hit. Can be 'hit', 'obstacle' or 'world'.


Call this on: <actor> An actor

Example:

 self GetHitEntType();

Required arguments:

none


Optional arguments:

none


Notes:

none