https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Scripting_Reference_-_AI::GetHitEntType&feed=atom&action=history Call of Duty 4: Scripting Reference - AI::GetHitEntType - Revision history 2024-03-28T18:14:17Z Revision history for this page on the wiki MediaWiki 1.41.0 https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Scripting_Reference_-_AI::GetHitEntType&diff=5862&oldid=prev CoDEmanX: New page: {{Function |Version=4 |Name=GetHitEntType() |Module=AI |Available=SP Only |Summary=Get the type of entity that the actor has hit. Can be 'hit', 'obstacle' or 'world'. |Call_on=&lt;actor&gt... 2009-07-30T23:33:34Z <p>New page: {{Function |Version=4 |Name=GetHitEntType() |Module=AI |Available=SP Only |Summary=Get the type of entity that the actor has hit. Can be &#039;hit&#039;, &#039;obstacle&#039; or &#039;world&#039;. |Call_on=&lt;actor&amp;gt...</p> <p><b>New page</b></p><div>{{Function<br /> |Version=4<br /> |Name=GetHitEntType()<br /> |Module=AI<br /> |Available=SP Only<br /> |Summary=Get the type of entity that the actor has hit. Can be 'hit', 'obstacle' or 'world'.<br /> |Call_on=&amp;lt;actor&amp;gt; An actor<br /> |Example=&lt;pre&gt; self GetHitEntType();&lt;/pre&gt;<br /> |Required_args <br /> |Optional_args<br /> |Notes<br /> }}</div> CoDEmanX