https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Scripting_Reference_-_AI::GetHitEntType&feed=atom&action=historyCall of Duty 4: Scripting Reference - AI::GetHitEntType - Revision history2024-03-28T18:14:17ZRevision history for this page on the wikiMediaWiki 1.41.0https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Scripting_Reference_-_AI::GetHitEntType&diff=5862&oldid=prevCoDEmanX: New page: {{Function |Version=4 |Name=GetHitEntType() |Module=AI |Available=SP Only |Summary=Get the type of entity that the actor has hit. Can be 'hit', 'obstacle' or 'world'. |Call_on=<actor>...2009-07-30T23:33:34Z<p>New page: {{Function |Version=4 |Name=GetHitEntType() |Module=AI |Available=SP Only |Summary=Get the type of entity that the actor has hit. Can be 'hit', 'obstacle' or 'world'. |Call_on=<actor&gt...</p>
<p><b>New page</b></p><div>{{Function<br />
|Version=4<br />
|Name=GetHitEntType()<br />
|Module=AI<br />
|Available=SP Only<br />
|Summary=Get the type of entity that the actor has hit. Can be 'hit', 'obstacle' or 'world'.<br />
|Call_on=&lt;actor&gt; An actor<br />
|Example=<pre> self GetHitEntType();</pre><br />
|Required_args <br />
|Optional_args<br />
|Notes<br />
}}</div>CoDEmanX