https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Scripting_Reference_-_AI::GetFixedNodeSafeVolume&feed=atom&action=history Call of Duty 4: Scripting Reference - AI::GetFixedNodeSafeVolume - Revision history 2024-03-29T13:27:10Z Revision history for this page on the wiki MediaWiki 1.41.0 https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Scripting_Reference_-_AI::GetFixedNodeSafeVolume&diff=5857&oldid=prev CoDEmanX: New page: {{Function |Version=4 |Name=GetFixedNodeSafeVolume() |Module=AI |Available=SP Only |Summary=Get this actor's fixed node safe volume. |Call_on=&lt;actor&gt; An actor |Example=<pre> volume =... 2009-07-30T23:31:54Z <p>New page: {{Function |Version=4 |Name=GetFixedNodeSafeVolume() |Module=AI |Available=SP Only |Summary=Get this actor&#039;s fixed node safe volume. |Call_on=&lt;actor&gt; An actor |Example=&lt;pre&gt; volume =...</p> <p><b>New page</b></p><div>{{Function<br /> |Version=4<br /> |Name=GetFixedNodeSafeVolume()<br /> |Module=AI<br /> |Available=SP Only<br /> |Summary=Get this actor's fixed node safe volume.<br /> |Call_on=&amp;lt;actor&amp;gt; An actor<br /> |Example=&lt;pre&gt; volume = self GetFixedNodeSafeVolume();&lt;/pre&gt;<br /> |Required_args<br /> |Optional_args<br /> |Notes<br /> }}</div> CoDEmanX