Call of Duty 4: Scripting Reference - AI::GetAnglesToLikelyEnemyPath

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Revision as of 23:22, 30 July 2009 by CoDEmanX (talk | contribs) (New page: {{Function |Version=4 |Name=GetAnglesToLikelyEnemyPath() |Module=AI |Available=SP Only |Summary=Get the angles towards the direction an enemy is most likely to appear. Returns undefined if...)
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GetAnglesToLikelyEnemyPath()

Module: AI
SP Only

Summary:

Get the angles towards the direction an enemy is most likely to appear. Returns undefined if a good guess can't be made.


Call this on: <actor> An actor

Example:

self GetAnglesToLikelyEnemyPath();

Required arguments:

none


Optional arguments:

none


Notes:

none