Call of Duty 4: Scripting Reference - AI::FindReacquireProximatePath
From COD Modding & Mapping Wiki
GetAnglesToLikelyEnemyPath()
Module: AI
SP Only
Summary:
Get the angles towards the direction an enemy is most likely to appear. Returns undefined if a good guess can't be made.
Call this on: <actor> An actor
Example:
self GetAnglesToLikelyEnemyPath();
Required arguments:
- none
Optional arguments:
- <ignore suppression> Whether to ignore suppression when looking for a path. True makes a success more likely but may result in a more dangerous path.
Notes:
- none