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Call of Duty 4: Scripting Reference - AI::FindReacquireProximatePath - Revision history
2024-03-29T15:30:56Z
Revision history for this page on the wiki
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https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Scripting_Reference_-_AI::FindReacquireProximatePath&diff=5855&oldid=prev
CoDEmanX at 23:29, 30 July 2009
2009-07-30T23:29:55Z
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 02:29, 31 July 2009</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Summary=Get the angles towards the direction an enemy is most likely to appear. Returns undefined if a good guess can't be made.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|Summary=Get the angles towards the direction an enemy is most likely to appear. Returns undefined if a good guess can't be made.</div></td></tr>
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CoDEmanX
https://wiki.zeroy.com/index.php?title=Call_of_Duty_4:_Scripting_Reference_-_AI::FindReacquireProximatePath&diff=5818&oldid=prev
CoDEmanX: New page: {{Function |Version=4 |Name=GetAnglesToLikelyEnemyPath() |Module=AI |Available=SP Only<BR> |Summary=Get the angles towards the direction an enemy is most likely to appear. Returns undefin...
2009-07-30T23:11:25Z
<p>New page: {{Function |Version=4 |Name=GetAnglesToLikelyEnemyPath() |Module=AI |Available=SP Only<BR> |Summary=Get the angles towards the direction an enemy is most likely to appear. Returns undefin...</p>
<p><b>New page</b></p><div>{{Function<br />
|Version=4<br />
|Name=GetAnglesToLikelyEnemyPath() <br />
|Module=AI<br />
|Available=SP Only<BR><br />
|Summary=Get the angles towards the direction an enemy is most likely to appear. Returns undefined if a good guess can't be made.<br />
|Call_on=&lt;actor&gt; An actor<br />
|Example=<pre>self GetAnglesToLikelyEnemyPath();</pre><br />
|Required_args<br />
|Optional_args=<br />
# <ignore suppression> Whether to ignore suppression when looking for a path. True makes a success more likely but may result in a more dangerous path.<br />
|Notes<br />
}}</div>
CoDEmanX