Call of Duty 4: Scripting Reference - AI::FindReacquireProximatePath: Difference between revisions

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(New page: {{Function |Version=4 |Name=GetAnglesToLikelyEnemyPath() |Module=AI |Available=SP Only<BR> |Summary=Get the angles towards the direction an enemy is most likely to appear. Returns undefin...)
 
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|Name=GetAnglesToLikelyEnemyPath()  
|Name=GetAnglesToLikelyEnemyPath()  
|Module=AI
|Module=AI
|Available=SP Only<BR>
|Available=SP Only
|Summary=Get the angles towards the direction an enemy is most likely to appear. Returns undefined if a good guess can't be made.
|Summary=Get the angles towards the direction an enemy is most likely to appear. Returns undefined if a good guess can't be made.
|Call_on=&lt;actor&gt; An actor
|Call_on=&lt;actor&gt; An actor

Latest revision as of 02:29, 31 July 2009