Call of Duty 4: Scripting Reference - AI::FindReacquireProximatePath: Difference between revisions
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(New page: {{Function |Version=4 |Name=GetAnglesToLikelyEnemyPath() |Module=AI |Available=SP Only<BR> |Summary=Get the angles towards the direction an enemy is most likely to appear. Returns undefin...) |
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|Name=GetAnglesToLikelyEnemyPath() | |Name=GetAnglesToLikelyEnemyPath() | ||
|Module=AI | |Module=AI | ||
|Available=SP Only | |Available=SP Only | ||
|Summary=Get the angles towards the direction an enemy is most likely to appear. Returns undefined if a good guess can't be made. | |Summary=Get the angles towards the direction an enemy is most likely to appear. Returns undefined if a good guess can't be made. | ||
|Call_on=<actor> An actor | |Call_on=<actor> An actor |